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THE WORLD'S ONLY WEEKLY COMPUTER AND CONSOLE GAME 


__ 


LAs 6 VALID 
HOW IS [Is ‘4 


YY, ph 1EV ff 
MONE’ i 


5: GLE BOOK 
+ THE BALL GAME 


x PLAYER'S GUIDES: 
MIGHTY BOMBIACK, 
KILLING CLOUD, 
HYDRA, MONKEY ISLE 


~ WHICH GAMES WILL BE NO.1 IN THIS WEEK'S GALLUP CHARTS? E 


FIRST 
SAMURAI 


| Determined to avenge the 
bloody and painful death of 
his master, our young hero 
sets out to put paid to an 
evil demon. 


However, the demon 


isn’t going to let a trumped- 
up would-be samurai spoil 
his day. 


Using his powers, the 
| creature enlists the aid of 
an army of strange 
humanoids and robots. Our 
hero, armed only with his 
magic sword must travel 
and battle his way through 
the demon’s henchmen 
before the final showdown. 

A hack’n’slay cum 
platform game, the First 
Samurai features stunning 


gameplay plus incredible 
graphics and superb 
animations. Programmed 


by Vivid Image (Hammer- 


fist, Time Tunnel), the 
game will appear during 
the autumn on the 


Imageworks label for the 
ST, Amiga and PC. 


NASCR CHALLENGE 
Konami brings the NASCR circuit to the 
Game Boy with Bill Elliotts NASCR 
Challenge. 

Circle around one of four race 
tracks as you battle Bill and 14 other 
trace drivers to get to the checkered flag. 
Some exciting options include a choice 
of three different cars, two types of 
transmissions and many others. 

This first person simulation has the 
look and feel of real racing as you peer 
out from behind the steering wheel in 
search of the finish line. High bank turns 
and long straight ways dot the motor 
speedways, just as they do in actual car 
races. 

This game is a departure for the 
Game Boy that normally lives upon 
sideways scrolling action/arcade Teiris 
puzzle games. Watch the mag for the 
review. 


GAR SEEF EF 


MIRRORSOFT BUDGET 


Two more Mirrorsoft oldies re-emerge 
next month at a budget price on the 
£9.99 Mirror Image label. Waterloo (ST, 
Amiga, PC) is the one for the 
heavyweight gamers who like big 
manuals, it faithfully recreates the 
famous battle with lots of fancy technical 


LONDON MONARCHS 


R and R is not a widely used term with the London 


Monarchs. However, 


when Britain’s premiere American 


Football team do have a break, they like nothing better 
than to pay a spot of John Madden’s American Football. 
Showing off their favourite game, two of the Monarchs are 


pictured here with Electronic Arts’ 


Jeffery. 


main man, Simon 


Meanwhile, EA are due to release several console-based 
games. Expect to see PGA Tour Golf, Lakers vs Celtics and 


the NBA Playoffs and John 


Madden Football on the 


Famicom. Mega Drive owners will enjoy the likes of NHL 
Hockey, F-22 Tactical Fighter, Might and Magic - Gates to 
another World, Road Rash, Starflight, The Immortal and Earl 


Weaver Baseball. 


2 GAMES-X 24TH-30TH MAY 1991 


info and graphic displays. 


For the less discerning punter 
there’s the Tennis game Passing Shot 
(ST, Amiga), converted from the little- 
known Sega coin-op. They're both out in 
June in their little budget boxes, so keep 
an eye out. 


Ocean’s Wild Wheels is shaping up 
nicely. The game can best be described 
as football with cars. Using the same 
perspective as Microprose’s 
International Soccer Challenge, the 
game is being programmed by Red Rat. 

Wild Wheels will be ready 


sometime this summer. ST, Amiga and 
PC owners had better get ready for the 
wackiest soccer-style game ever! 


Not content with soccer r 
Simulmondo, responsible for | Play 
Soccer, are also developing a rea’ 
Formula 1 grand prix title and a tenn 
game. We'll keep our ears to the ground 


to bring you more details later. 


SP IVOLFIED 


It may have a funny name, but it’s a very 
nice game. Volfied, converted from the 
Taito coin-op, is a ’90s version of the 
classic Qix — you know, the one where 
you draw boxes to fill in the screen. 
Volfied retains the basic idea but tarts it 
up no end with 16 flashy backdrops (one 
for each level), a variety of power-ups 
and more sophisticated aliens. Empire’s 
done the converting and plans to release 
it on all major 8 and 16-bit formats this 
September. 


Early reports on Domark’s forthcoming 
conversions of the smash Atari coin-op, 
Pit-Fighter suggest that things are going 
very well indeed. The spade work is 
being carried out by Teque London, and 
even at such an early stage it’s al \ 
starting to take on the look and 
the arcade original. 
The game fe 


fighting aciion a 


s n directly from the 
Op as are every one of the original 
s. including the 
particularly proud 
and zoom’ camera 

say has been 


t for release on all 
this October and, 


The Great Divide 10 
Just who does get all the money 
that is spent on games? 


Perfick Poster 24 


» “ iis Centre page phenomenon. 
People Feature 34 
The dane challenges callers to answer So you want to be a programmer? 
questions on soccer to complete 
successful moves with Gazza. Archer Maclean 38 
Gazza’s Hat Trick Hotline canbe The IK+ master interviewed. 


called now on 0898 345 985. All calls 
are charged at 34p per minute cheap 
rate and 44p per minute at all other 
times. If you do not pay the phone bill, 
ask the person who does before you call 
Gazza. 


Just a little bit of nonsense to lighten the 
day of Game Boy owners. When George 
Bush was tucked up in bed after his 
heart scare a couple of weeks ago, what delightful puzzle game. 
did he use for relieve the stress of his a c “wT 
job? You got it, that piece of electronic F. 


Yo al ae 
pocket wizardry, the Game Boy — no info x : 
on what he was playing though, I'm Claim the Game 7 
afraid. Another 200 chances for you to 


can reveal all. The much-loved Geordie While on the theme of this amazing win an exciting game. 
boy has signed up an exclusive deal little beastie we made a cock-up of pretty Gallup Charts 9 & 32 


Logical 14 
Twist those wheels and fill the 
gaps with marbles in this 


with the Phone Program Company. gigantic proportions the recent Games-X 
“Gazza was an obvious choice," hand held overview. The Game Boy was Tip-X 07-31 
said PPC’s commercial director, David quoted as containing a 6502 processor. Hydra, Bomb Jack, Killing Cloud 
Martin. “He's without doubt the hottest © — absolute bunkum and balderdash as Total Recall, Populous, Bubble 
licence around at the moment, so when _ Bernard Ingham once said. Bobble, to name but a few. 
ee we were looking for a major sporting The Game Boy uses the jolly ol’ Z80 Dr X's Clinic 35 
confidentially, Domark is hopeful of personality to endorse our new football and don't let anyone else tell you Neca some” fel Precis 
swiping the coveted Christmas number game line, we knew immediately who to —_—_ different. Thanks to Argonaut’s Jez San game? Let Dr X See ying 
one spot. try and sign.” for ringing in with that essential info. i : 
In the game, Gazza’s Hat Trick Also, we were a little low on the Console Connexions 36 
Hotline, the caller gets to play football = monthly release schedule for the Atari Paul Rigby brings you the latest 
with Gazza in a vital cup match. Lynx as they'll be releasing 50 games console news and reviews. 
Complete the football game with this year. And | didn't mention the Lynx’s 
comments on the quality of play from unique and totally fabby, sprite scaling. Street Talk 40 
next season? Well, Games-X — Gazza himself for exciting cash prizes. | Sheesh! Who'd be a journo, eh? In Milton Keynes 


Arcade Action 41 


Fast moving action from the 
land of the arcades. 


=o ae : of th er Club Tribe is hungry Go Glebal Ag 
* ll 5 noe | is famili S of | ives and ie Sons X-IT 


King | Kong’s great Logical 
di CE a ferocious rhino Tangram 


WWE Superstars 
Ghost Battle cee) 
The Ball Game..........00000019 
Germ Crazy 20 
Jungle Book 21 
ST: Stormball 22 
ST: Hydra 22 
Bonk ST: Gods 22 
of June, ST: Atomino 22 
PC. Amiga: HereQuest 22 


24TH-30TH MAY 1991 GAMES-X 3 


The island of Alcatraz is rotten to the core, contaminated 
by the foul deeds of the crazed drug baron, Miguel Tardiez. 
What once was a high security prison has now become the 
centre of Tardiez’s evil empire, and you must put a stop to it 
immediately. : 

As a crack commando you must undertake the most 
perilous and daring mission of your life. Your task - to 
penetrate the island of Alcatraz and capture Tardiez. Many 
have tried and died in the attempt. Are you the right man for 
the job? : 

Programmed by Roland Morla and Frederick Raynal, 
featuring graphics by Josiane Girard, Infogrames’ Alcatraz 
is an action game that features simultaneous two player 
action. 

The game includes five different levels as you control 
either Fist or Birdy as they make their way through the Jail. 
Armed with machine-guns, flame-throwers, knives and 
grenades the duo are backed up by lookouts, Scott and 
Kevin, who are situated on the mainland. 

Heralded as the follow-up to Infogrames’ earlier hit, 
Hostages, Alcatraz will be available for the ST, Amiga and 
PC this summer. : 


ARACHNOPHOBIA 


As a special treat, here’s a picture of the 
forthcoming PC adaptation of Disney’s 
scary spider-flick Arachnophobia. It’s 
being done by Disney Software in the 
states (hence the PC version first) and 
takes the form of an arcade-adventurey 
type thing as you run around trying to rid 
a small town from the eight-legged peril. 

Arachnophobia is being released 
over here through Titus, and the PC 


version should be on the shelves within 
a month or so, with ST and Amiga 
versions to follow later in the year. 


NEW ATARI BUNDLE 


Atari has decided to scrap the STFM 


‘replacing it with a new, low cost 520STE 


pack. 
The £299 520STE Discovery Extra 
pack will include four games — Anarchy, 


Dragon’s Breath, Indiana Jones and the 


Last Crusade, and Super Cycle. Also 


included in the pack will be the 
Neochrome art package, First Basic and 
a tutorial disk. 

Atari now has three clearly defined 
packs, moving up from the Discovery 
Extra through the £359 520STE Turbo 
(with eight games plus utilities) to the 


£399 non-games 1040STE Family 
Curriculum package. 
EXCELLENT! 


A new deal between Accolade and US 
publisher Capstone is set to bring a 
number of yank produced games across 
the pond, including three big name 
licences. 

The trio of major titles comprises 
Bill & Ted’s Excellent Adventure, 
Miami Vice and The Cardinal of the 
Kremlin, adapted from the Tom Clancy 
best-seller. 

Little information is available on any 
of the products as yet, other than they're 
due to be released sometime over the 
coming year. More news as it surfaces. 


CORE LUMMEE! 


Core, the producers of Corporation and, 
recently, Chuck Rock, has declared its 
love affair with Sega by announcing a 
range of Mega Drive and Master System 
releases. Corporation, Chuck Rock 
and Torvak the Warrior are to be 
released on the Mega Drive with Chuck 


Rock to appear on the Master System. 

No Game Gear announcements 
have yet Deen made. However, | reckon 
k Rock would be the favourite for 
itial release. 


GIGA DRIVE 


The rumoured successor to the highly 
successful Sega Mega Drive edged ever 


4GAMES-X 24TH-30TH MAY 1991 


|'Domark is the 


closer with the official release of the 
specifications to the new Sega System 
32 arcade machine hardware. 

Its the guts of this new arcade 
system that is thought will form the basis 


to the new Giga Drive. 

Taking the high powered Neo Geo 
as a comparison you can _ easily 
recognise the sheer power of the 
System 32 architecture. Sega’s 32-bit 
system will run at 16MHz with an 8-bit 
sound CPU operating at 8MHz. Looking 
at the memory the System 32 can tackle 
125Mb of ROM with 8Mb of RAM 
compared io ihe Neo-Geo’s mere 64K. 


Bouncing around the 320x224 (low 
res) and 416x224 (high res) screen is a 
maximum of 8,000 sprites compared to 
the Neo-Geo's 380. In addition while the 
Neo-Geo can handle 4,096 colours with 
15 sounds the System 32 board has a 
16,384 colours with 22 sounds. 


Sega excel at, called Rad Mobile will 
form the first System 32 game. Chip 
tricks will include the use of fog, blurring 
and fade-in/fade-out to enhance the 
realism. In-game examples include the 
build up of rain on your windscreen until 
you switch on the wipers, blurred objects 


A new race game, a game genre during foggy weather and so on. 


jonresi zz 


FRENETIC 


In the 23rd century the world’s leading scientists gather to | 


discuss the probability of life beyond the outer most edges 
of the galaxy. The time scale is critical - life on Earth has 
to be relocated due to the inevitable breakdown of the 
Earth’s shield after two centuries of continual attack from 
the planet Mozone. 


A scouting party is sent to break through their defences | 


and reach the outermost point of the mapped galaxy. From 
there they must go further than any ship has dared venture 
before. Your aim is simple - make a safe passage for the 
Earth’s motherships to proceed to a new galaxy and a new 
beginning. 

Frenetic is played in eight space worlds, each with their 
own unique theme and monstrous end-of-level Mozone 
warship, which will require all your skill and firepower to 
defeat. To assist you in your quest you can increase your 
firepower by collecting various bolt-on weapons with 
varying capabilities. 


The game may be simultaneously played by two players | 
giving double the amount of firepower. Frenetic will be | 
available during June for the Amiga and ST, priced £20.99. | 


24TH-30TH MAY 1991 


CDTV 
— TRIVIAL 
PURSUITS 


: latest 
company to pledge support 
for Commodore’s Amiga-in- 
a-black-box, the CDTV, by 
dredging up one of its old 
favourites, Trivial Pursuit 
and adapting it for the CD- 
driven wonder machine. 
CDTV Trivial § Pursuit 
promises to be a 
considerable improvement 


over the 
computer-based 


previous 

adap- 
tations, featuring 2,000 
questions, every one 
coming with a tinkling of 
music or illustration of 
some kind. 

The sound and graphic- 
based questions will 
obviously be the most 
improved, with celebrities 
such as Patrick Mower, 
Enn . Reitel and Kate 
Robbins providing the 
voices of the cartoon-style 
characters that ask the 
questions. And of course, 
players will no longer have 
to identify a piece of music 
from a tinny computerised 
rendition -— now you get to 
listen to the real thing. 

Apart from that, Trivial 
Pursuit remains roughly the 
same and there’s a good 
chance of extra question 
CDs if the game proves a 
success. It’s due _ for 
release in September. at 
around the £30-40 mark. 


WE 
ic) 
A @ 


GAME 


Deep in outerspace, 


reach the same goal. 


‘MEGA-LO-MANIA 


you and three computer 
opponents have stumbled upon a primitive, unspoilt 
| planet. Nurture this land and become its overall leader 
/and you could be a major force in the universe. 
Unfortunately, your three opponents are all trying to 


Mega-lo-Mania features superb graphics and sound 
that'll blow your socks off combined with intense 
strategy and wicked humour. This Image Works’ game 
wil be available for the ST, Amiga and PC this summer. 


EXECUTIONER 


Game design house, Hawk, is releasing 
a game which lists torture and slave 
trade amongst its high points. The game 


Sige ee ed 


is called Executioner and features 
arcade action and Mercenary-style 
strategy. 

For much of the time, you control a 
craft with a ‘thrust and rotation against 
gravity’ type of control mechanism. You 
have to capture prisoners and torture 
them for information. But you must be 
careful not to over do it, as you can use 
these poor blighters for trading 
purposes. 

Graphics and sound add greatly to 
the atmosphere of this decidedly sinister 
game which is set for a July release. 


| 
| 


| 


|Calling themselves the Alien Busters, our three heroes 
| were ready to respond at a moment’s notice. 


ALIEN STORM 


Searching around the galaxy for a new planet to live on 
after ruining their own through lack of environmental 
awareness, a group of marauding aliens have attacked 
planet Earth. The creatures have carried out many small 
raids from their mothership that lies hovering over the 
planet, hidden from detection. Rumour also has it that 
aliens are even hiding in everyday objects, ready to pounce 
on unwary humans. 

Early reports of the aliens existence was scoffed at, | 
however, avid UFO spotters, Gordon, Karla and Scooter | 
(wasn’t he in the Muppets? - Ed.) were better informed. 


Carrying your prototype alien zapper, you and a friend 
can assume the role of the Alien Busters and take on the 
space mutants. The game features six missions, each one 
split into three stages. A slow scrolling fight scene opens 
the action before the game changes into a 3D shoot-out. 
Finally, you must stop the critters escaping to their 
mothership. 

The game is currently being programmed by Tiertex and 
progress is reported to be good. Expect to see Alien Storm 
arriving from U.S. Gold this summer. 


6 GAMES-X 24TH-30TH MAY 


RIDERS OF ROWAN .° 


, dds, poate, 


Planned to be the first of three games 
encompassing the J R R Tolkien classic, 
Lord of the Rings, Riders of Rohan is 
best described as a strategy war game 
with a twist. The game will also have 


numerous sub-games and _ arcade 
sections. 
In addition there will be some 


unique encounter sections between the 
main characters, which help maintain 
the spirit of the original books. The 
graphics are also an integral part of the 
game and are in keeping with the highly 
visual nature of the original books. 


Riders of Rohan will be available on 
the PSS label. Initially available for the 
PC in about a month’s time, versions for 
the Amiga, ST and Apple Mac will 
follow. 

. Therefore, we 
t out that the score 

: ove r assessment of the 
Electronic Arts would like us all to know game 
that it made lots of money last year. We will be r 

Must be something to do with the scoring 4D Ten 
excellent games it produces on a wide ' 
variety of formats. Keep it up lads! apologies to hh 


WHAT’S OUT AND WHEN 


If any of the games we review are not due for release for several weeks, What's 
Out and When is our guide to when the games are actually due to hit the streets. 
The list below details which games will be released — i.e. you will be able to buy 
them — during the next seven days... 


-reviewing and re- 
in a future issue 
ready. Humble 


cscape for our error. 


3D Construction Kit Domark 29/5/91 


29/5/91 


Atomino =—S=«=~ StS 


28/5/91 
28/5/91 
Bill Elliot's 


NASCAR Racing Image Works Konami 


29/5/91 
Crystals of Arborea Palace Silmarils. Amiga, ST,PC £25.99 29/5/91 
Demoniak Palace Chris Stangroon Amiga,ST,PC £29.99 29/5/91 
Enchanter Mastertronic Infocom Amiga, ST £10.21 28/5/91 
Hardball 2 Accolade In-house Macintosh £29.99 29/5/91 
Jack Nicklaus : 

‘91 Courses 5 Accolade In-house Amiga, PC £14.99 29/5/91 
Macintosh £14.99 29/5/91 
Amiga, ST, PC £29.99 29/5/91 

_ C64 disk £14.99 - 28/5/91 
C64 cass €14.99 28/5/91 
Spectrum £14.99 28/5/91 


RBi — Il Baseball 
Supremacy 


The Kremlin 
Probe 


Domark 
Virgin 


Viz Virgin Probe 


This week’s contribution of 
nearly 200 games comes from 
just one company. The name of 
this generous bunch? Active 
Sales and Marketing! 


From Dinamic comes Narco Police a drag baron 
bashing shoot'em-up. There are 10 copies of this neat 
game on offer on just about every format going (ST, 
Amiga, PC 3.5", PC 5.25", Spectrum, Amstrad, C64). 


Novagen is one of the longest established names in 
the games biz and its contribution to the industry’s 
biggest ever compo is 40 copies of scrolling shoot'em- 
up Hellbent, on the Amiga and Atari ST 


Thalion is represented by the Stone Age platform 
game Prehistoric Tale (10 copies on Atari ST and 10 on 
Amiga); shoot'em-up action with Wings of Death (again 
10 on both ST and Amiga); and finally 10 copies per 
format (Amiga, PC 3.5", PC 5.25") of the molecule 
mastering puzzle game Atomix. 

Last but not least Active has given 20 copies of 
Vulture’s Pro Soccer 2190 for ST or Amiga owners. 


139664 
56530 
32640 
65264 

142666 

154229 

131472 

124384 

146781 
74348 

145675 
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90485 

146057 

158190 
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157570 

158231 
90283 

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84125 
34109 
40445 

109559 
20868 
89102 
64019 

124261 


45991 
34375 
145577 
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32480 
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127811 
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126130 
24443 
132197 
125240 
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95119 


Rules and regulations 

If your number corresponds to one of the 
winning numbers printed this week (or any of 
the next three weeks) then put your name and 
address on your personal competition card, 
indicate somewhere on the card the type of 
games machine that you own and send it to: 


Games-X £20,000 Software Giveaway, Europa 
House, Adlington Park, Macclesfield, SK10 4NP. 


Entries must be received within two 
weeks of the date on the front cover of the 
issue in which your winning number appears. 


WINS ANY 


THIS WEEK’S STAR PRIZE WINNING NUMBER 


107817 


147544 
13618 
1147941 
120643 
27425 
42088 
97905 
86050 
103981 
16707 
90328 
136667 
75621 
23298 
69377 
126042 
140719 
142894 
50254 
48551 
12636 
74798 
102781 
134221 
51563 
127878 
153932 
145017 
13001 


76471 
120384 


124934 
130420 


39707 
120928 
46855 
159752 


66942 
87165 
28731 
713353 


136605 
69592) 1 
34657 
58470 
94008 
18374 

127207 

128240 

157384 
15502 

155874 

128552 
88360 


Any prizes not claimed will be put up for 
grabs in a future issue. So keep hold of those 
cards of yours won't you? 

In the event of any dispute the Editor's 
decision is final. Employees of the Europress 
group or participating companies are not 
elegible for entry. 


What if you don’t have a card? 

If you didn’t buy issue one of Games-X (shame 
on you!) then cards are available by writing to 
the following address: Games-X Compo Cards, 
Europa House, Adlington Park, Macclesfield, 
Cheshire, SK10 4NP. 


O GAMES OF YOUR CHOKE 


40141 
57132 


18330 | 153015 
134759 


85802 


79499 } 139659 


73649 
17492 


155397 
138974 
45678 |. 141454 


45982 


35633 


15376 
41364 


128156,| 134262 


56924 
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43038 
99165 


139722 


47437 
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25157 


60132 
69485 
95142 
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Step 1: Buy issue one of 
Games-X - if you didn't then 
why not write for a card?) 


104593 
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86991 
35104 
99907 
28308 
45733 
71311 
72317 

118528 

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19643 

158757 
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95906 
30437 
90665 

132364 
28372 
66869 

100643 
90006 
73144 

122428 

117131 


Step 2: Check\to. see if any of 
this week’s Winning numbers 
match the one On your card. 


Step 3: Ifthey do match, send 
your card to us and wait for 
your prize! Easy, eh? 


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126020 
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127269 
154698 
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ED 
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DIZZY COLLECTION 


House: CODEMASTERS Team: OLIVER TWINS 


MICKEY MOUSE 


Heuse: SEGA Team: SEGA JAPAN 


TEENAGE MUTANT HERO TURTLES 


House: MIRRORSOFT Team: PRO 


ARMOUR- GEDDON 


House: PSYGNOSIS Team: P HUNTER AND’ED,SCIO 


PGA TOUR GOLF 


House: ELECTRONIC ARTS Team: LEE ACTOR 


BACK TO THE FUTURE 3 


House: MIRRORSOFT Team: PROBE 


POWER UP 


House: OCEAN Team: VARIOUS 


LEMMINGS 


House: PSYGNOSIS Team: DMA DESIGN 


MONKEY ISLAND 


House: US GOLD Team: 


House: MINDSCAPE Team: BITMAP BROTHERS 


HERO 


House: GREMLIN GRAPHICS. "cam: 221B 


WORLD 


Fleuse: NINTENDO “2am: NINTENDO 


CHUCK ROE 


House: CORE DESIGN Team: IN HOUSE 


GOLDE 


House: SEGA Team: SEGA JAPAN 


House: VIRGIN: %eam: PROBE 


FINAL WHISTLE 


House: ANCO ‘Team: STEVE SCREECH 


SUPER MONACO | GRAND PRIX 


House: US GOLD Team: Z 


Meuse: BEAU JOLLY Team: VARIOUS 


GOLDEN AK 


House: VIRGIN Team: PROBE 


TRACK AND FIELD 2 


Heuse: NINTENDO Yeam: NINTENDO 
_ a 


| The biggest surprise this week is the 
| sudden rise of the Sega Mega Drive 
} version of Mickey Mouse racing to 


number two! Who would've believed 
that a single format console game | 
could do so well? 
Another of this genre is the NES | 
version of Track and Field 2 which | 
has emerged at number 20. Those | 
bloomin’ Turtles have left the number | 
one slot - again! Will they be back? E 
New entries come storming in at 
numbers nine, 11 and 12 causing a major 
reshuffle around the middle of the chart. 
The release of both the ST and 
Amiga versions of HeroQuest show that | 
the computer version of this classic board- | 


game should prove to be just as popular 
as other recent Gremlin releases. 
Monkey Island irom US Gold/Lucasfilm | 
is also proving to be a major success! 

The Bitmap Brothers’ Gods, after its | 
sudden dramatic downfall has remained | 
at last week's position of number 10. The | 
recent release of the ST conversion is 
bound to affect the oncoming week’s chart 


| position. 


* New Entry 
A Climber 

@ Non mover 
WV Faller 

x Re-entry 


oa 
Turn to page 32 
for our specially 
compiled machine 
specific charts 


THE CONSOLE CAPER 


Console games are even more expensive. The 
manufacturing percentage is increased because it 
costs more to produce miniature circuit boards than 
bunging out floppy disks and cassettes. 

Three quarters of the world’s population buy 
music cassettes. Floppies are used around the 
globe. With bulk manufacturing and buying like that, 
its easy to keep prices down. But producing 
console-specific cartridges costs lots. 


Circuit boards, ROMs and so on aren’t cheap. Is 
it any wonder that the average cartridge is 
estimated by the industry to cost around three and a 
half times as much to produce as a disk? 

Because of their bulk, more storage space is 
required which incurs increased handling costs, 
and the console marketisn’t nearly as big as-that 
for software on ‘normal’ media. The whole lot is a 
recipe for expense. 


oftware houses want nothing more than to part 
S you from your hard earned. Huge budgets and 

thousands of man-hours are expended on 
investigating the current buying trends just so that 
someone, somewhere can exploit the trend, giving you 
want you want, and lining their pockets into the bargain. 


LICENCE TO PRINT MONEY 


You might think that for a software house, life is all 
flowing champagne and fat cigars, as another in a long 
line of monster hits is created and the money printing 
machine is rolled out in the knowledge of big returns. 

After all, upwards of twenty quid is an awful lot of 
cash and if a few tens of thousands of kids around the 
UK and a few tens more in Europe buy the game, they 
must be making megabucks! 


ifted week after week, 
es sO expensive? 


that's fifteen quid for 
d a fiver for the } 
There are a heap of 
fat little slice of the 


) 
3 


m © fh 


oO 
n 
= le 
o 


oD oO 
= 
oO 


Q 


earn 


per cent of 


price is t 

right. A full pri 
costs around 
16-bit fo 
meaning the 
taxman takes a 
whopping 
£3.50! 


Next in line at t 
is the distributo 


ware houses and 
throw muscle around the 


_ FIFTY GAMES FOR THE PRICE OF ONE! 


A few years ago, the combined 
| record cleaner- and vegetable 
| slice manufacturer Cascade 

decided it was going to milk yet 
| another easy market: computer 
- games. 

The company unleashed 
| onto ah unsuspecting public their 
| Cascade Fifty a compilation 
| cassette tape of fifty er, “top’ 

games. You know the kind of 
stuff, Hangman, Nim, Solitaire, 
Lunar Lander and so on. The tape 
| was available for every home 
computer in the known Universe. 


~=-Fortunately, the great buying 
public is just not that stupid. Six 
months ~-after release, the 
compilation was being sold as 
animal fodder, temporary 
housing — anything in fact to try 
an recoup the losses. 

All. of which just goes to 
show that compilations are 
almost invariably thrown together 
in order to milk a few pennies 
more out of ah-already squeézed- 
dry public. 

You can’t blame the software 
house. Once the money’s- been 


invested in a product, they might 


as well throw it on a disk'with a/ 


few other past top sellers, just in 
case someone was holidaying on 
Jupiter and happened to miss if 
first time around! i 
Compilations work because 
the games have already been 
programmed, marketed and 
milkedThe alternative is to let 
them sit around on shelves and 
while there’s a.chance they can 
earn more money; 


software | 
houses might as well put them | 
out as compilations. © 


| 


| 
| 


1991 


+ 


country, effecting a forced entry into any previously 


3 untapped retail outlet and leave no store owner 
unturned. 
] Software houses aren’t geared up to selling and 


transporting their products so they pay a 
distributor to do the job for them. 
The distributor gets around five 
per cent of the game’s price for 
all this hard work. From our 
hypothetical game priced at 
£20 that figure equates to 
a measly £1. 


To 
make money the 
distributor must 
, be responsible 
for huge 
amounts of units 
and be able to 
supply them at a 
stroke. 

One of the UK’s 
largest ST, Amiga and PC 
distributor Centresoft, says 
“[we]. have excellent stock 
availability. next day delivery, 
tel an efficient dealer 


All these abilities and more are necessary to the efficient 
distribution of the latest software, and if it don’t get in the 
shops, it ain’t gonna sell! 

And so the games get trucked around the country 
looking for a final outlet. When it’s found, the guy who 
owns the shop wants his cut. 


IN ON THE ACTION 


Many stores have mail order operations as subsidiary 
companies, but for the punter, there’s no substitute to a 
rummage on the shelves. It's where you go to see your 
mates, play the latest games and hand over your gelt. 

Dealers can expect a 40 per cent cut of the price of 
h game sold, which means a hefty £8 from a £20 
ne. But don’t think the dealer’s getting rich from the 
<ings. There’s a shop lease and upkeep to pay for, 
f, local taxation and enormous competition from the 
in stores such as W H Smiths and Boots. 

From a game retailing at twenty quid, the software 
ise can expect around £7.50 for originating the idea, 
gramming and producing it. A fiver for the ‘house and 
50 for the programmer? Forget it! Here’s how the 

_~ ware house cookie crumbles... 

Advertising costs megabucks, everyone knows that. 
A double-page spread advertisement in a popular 
magazine can cost several thousands, and a game’s 
nothing without advertising. Unfortunately, the reverse 
isn't true, so that although the software house might 
spend £3 of their £7.50 cut on advertising, it's no 
guarantee of success. 

A decade or so ago it was popularly believed that 
marketing men and advertisers could take on any band, 
chocolate bar, car or watch, wrap it in ribbons and with 
the right promotion sell it to a thrills hungry public — they 
were wrong. 

At the end of the day if your product isn’t good it 
isn’t going to sell. Sure there are always a few mugs — 
those who bought deeley-boppers and played ET on 
their 8-bit machines — but you can’t expect everyone to 
be taken in. 


THE FINAL CUT 


So three quid goes on the advertising gamble and the 
software house is left with £3.50. The average game’s 
development costs have been estimated to take about 
30 per cent of the final profit. That includes paying the 
programmers, story-boarders, musicians and all the 
other gifted ones associated with the game. 

Floppy disks bought in bulk cost between 30 and 
40 pence each and a cassette tape, plastic case and 


‘TWICE THE BITS = 
TWICE THE CASH? 


| The 8-bit market is dwindling. Software houses 
‘assume that you’d have a 16-bit machine if you 
| could afford it — they don’t understand concepts 
such as ‘loyalty’ or ‘liking the machine’— therefore 
if you can’t afford a decent computer, you 
probably can’t afford to buy 
a game at twenty five quid 
a throw either. 
What are they 
going to do? Ignore 
you and miss out ona 
lucrative avenue of 
exploration, or wait 
until a game hits the 
jackpot, bung out a 
quick 8-bit 
conversion at a cut 
price and rake in the 
resultant profits? 

Didja guess which one? See, the game’s 
already been developed, advertised and so on, so 
the bulk of the money’s already been spent. 

Bunging out the code to freelance conversion 
merchants costs nothing in overall terms. The 
software houses invest time, money and effort into 
developing the 16-bit big sellers, then concentrate 
on mopping up any other loose 8-bit cash that 
happens to be floating around. 


—— 


insert, around 25p. Let's say that what with duplicating 
the games, buying the media and so on, manufacturing 
costs are 25 per cent — 88p, which leaves £2.62. 

So from a game that started out at £20, the 
software house is left with a profit of a little over £2.60. 
It's easy to see that if they don’t sell many units, they’re 
gonna be well into the red! 

And none of these figures take into account the 
enormous lump sums necessary to buy up licensing 
deals. Pay out something approaching a third of a 
million to buy up the Turtles is a pretty big risk. 

Producing a game is a gamble. Someone’s got to 
put up the money and there’s no guarantee that an 
increasingly sophisticated and discerning public (you!) is 
going to buy it. If the software house is getting — 
moderately — rich, it’s probably because they deserve it! 


| Game... 
| CD... 


TOP TEN PRICE OF 
ENTERTAINMENT 


It's not all doom and gloom though. When compared to other forms of 
entertainment, an addictive 16-bit game is positively cheap! 

We compared the top ten pastimes to determine which offered 
better value for money on a price/initial consumption time and lasting 
effects equation... 


Lasting effects 
..-Months of addiction 
..Months of shame — 

a CD by the ‘wrong’ band! 
Smelly hair, breath, cancer 
..Bit of talking after 


Product Cost Initial consumption (hrs) 


2 minutes each. 
LES Sree a sizes sot eeres 


Cigarettes........ P2e 
Cinema 


Comic.......c00e 18s eaten rere per) (0) Saeco A eee per res ce other nee autets penn aes Depends on whether 
it’s Jackie or Viz 

Magazine ......... p57 a PE cr Pe Hours under duvet with torch.........ccssssceess Afflicted sight 

Stamps ........0008 eo coro ee Hours pouring over AlbUM.........eee erences Severe unattraction to 
otherhuman beings 


Video. 2.22 Ge eevee sSanstesaesncnaatse AS ieee a rec r reese chen irc, Cereb eres Depends on whether it’s 
; Death Squad or Bambi 


24TH-30TH MAY 1991 GAMES-X 11 


CYBERZINE 


“We only supply members but you can 
order at the same time as joining 


Special Reserve 
£6.00 membership includes: 


NRG colour magazine, with News, Reviews & 
Graphics and featuring the adventures of the Neu- 
Real Gamers Cyberpunk street gang. NAG is sent to 
all members bi-monthly and includes the Special 
Reserve top ten charts, a release schedule of 
forthcoming games and a full catalogue of club offers. 
7-Day Sales hot-lines, 9am to 8pm weekdays. 9am 
to Spm Sat. .10am to 5pm Sun. 0279 600204. 
Enquiries hot-lines, dedicated to after- sales service. 
Yam to 5pm weekdays. 0279 600205: 

Fast despatch of stock items.. Over 40,000-games in 
stock. Games sent individually wrapped. 

Written receipt of order, and we issue refunds on 
request in the event of any delay. 

Best Prices and Best Service, that's why over 
50,000 people have joined Special Reserve. 


ANNUAL UK MEMBERSHIP £6 00 
UK £6 EEC £8 WORLD £10 - 


‘€osis £14.99 exira our 
Saves You up to £120 


WE ONLY SUPPLY MEMBERS BUT YOU CAN ORDER AS YOU JOIN 
THERE IS A SURCHARGE OF SOP PER GAME FOR TELEPHONED ORDERS 
(PLEASE PRINT IN BLOCK CAPITALS) 


Name 


Address 


Postcode Tel. 


IF IBM STATE 


Computer DISK SIZE 
Payableto: Special Reserve 


P.O. Box 847, Harlow, CM21 9PH 


Existing members please 
| enter your Membership No. 


Special Reserve £6 UK, £8 EEC, £10 World 
PLEASE ENTER MEMBERSHIP FEE 


Item 


Item 


Item 


Item 


Software Prices include UK or EEC Postage. 
World software orders please add £1.00 per item. 
For non-software items such as joysticks or blank disks 
please add 10% EEC or 25% World for carriage. 

Overseas orders must be paid by credit card. GAMESX 12 


file lewis solar |e 


Credit card issue/expiry date 
CHEQUE/P.0./VISA/ACCESS/MASTERCARD/SWITCH 


Delete where applicable 


16 BIT 
3D CONSTRUCTION KIT 


4 3D POOL 


4D SPORTS 

4D SPORTS DRIVING 

688 ATTACK SUB .. 

A10 TANK KILLER (1 ) 
ACCOLADE PRO-SPORT CI 

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CADAVER LI 
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CHAMPION OF THE RAv ... 
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CHAMPIONS OF KRYNN (SSI) . 
CHAOS STRIKES BACK .. 
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CHASE H.Q 2 (SCI) D/S. 
CHIPS CHALLENGE 
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CHUCK ROCK 

CHUCK YEAGE! 

CLOUD KINGDOMS 


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CORPORATION.. 


IN. 
CRIME DOESN'T PAY. 
CRIMEWAVE 
CRUISE FOR A CORPSE . 
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CUTTHROATS (INFOCOM) 
CYBERCON 3 
DAMOCLES 
DAMOCLES MISSION DISK 4 
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PELVIRA - 
f ELVIRA - MISTRESS OF THE DARK 


-# ENCHANTER (BUDGET) 


; ENCOUNTER 
EPIC . 


4 EUROPEAN 


EYE OF HORUS. 
EYE OF THE BEH 
FF 15 STRIKE EAGLE 


FFISSTRIKEEAGLE2 . 


FF16 FALCON .... 

FF16 FALCON MISSION DISK 1 
F16 FALCON MISSION DISK 2 
Fi8 INTERCEPTOR ... 

F19 STEALTH FIGHTER 
F29 RETALIATOR_. 
FAST BREAK (BASKETBALL) 

F FERRARI FORMULA 14 


+ FEUDAL LORDS . 


FIRE AND BRIMSTON 

=} FISH! (M/SCROLLS) 
FISTS OF FURY (DYNAM 
4 NINJA WARRI 


RESDOM (MIDWINTER, a: pe 28 
THE INTRUDER .. 


TTYSBURG (ARG) D/S. 
TTYSBURG (SS)... 


GOLD RUSH! (SIERRA) 
GOLDE 


HILLSFAR 
HITCH HIKERSxGUIDE (BUDGET) 


7.9% 
HOLLYWOODICOLLECTION (ROBOCOP, 


GHOSTBUSTERS 2, INDIANA JONES, 
MOVIE) DIS. .... 
OD HIJINX (INFOCOM) 
OUNTS (DIGITA) 
IADOW ... 


IMMORTAL 

IMPERIUM. 

INDIANAPOL| 

INFESTATION 

INFIDEL (INFO: 

INTERNATION} 

INTERPHASE 

IT CAME FROM THE DESERT (1 MEG) 
J. NICKLAUS GOLF .. 5 
J. NICKLAUS: 


- FIN, 
2 - GIANTS OF EURO! 
2 - RETURN TO EUR 
2 - WINNING TACTICS Djs . 
[ES 


LOU! 
KILLING;GAME SHOW. 
KIND WORDS ce 0 (W/PI 
KING: UNTY 
KINGS QUEST 4 
KINGS QUEST 4 (SIERRA) D/S 
KNIGHTS OF LEGEND. 
KULT _. 
LANCELOT. 
LEATHER GOD 
LEGEND OF Ti al 
LEISURE SUIT (SIERRA) 
LEISURE SUIT v4 § & 3 (1 MEG) 
LEISURE SUIT 'Y 2'(SIERRA) D/S 
LEMMINGS ... ‘ 
LIFE AND DEATH 
LINE OF FIRE D/S 


LURKING HORROR (INFOCQM) 

M1 TANK PLATOON 

MEGATRAVELLER 1 

MENACE. 

MERCENARY. 

MERCHANT COLONY 

METAL MASTERS ... 

MICROPROSE SOCCER. 

MIDNIGHT RESISTANCE 

MIDWINTER... 

MIG 29 FULCRUM 

MONSTER PACK 4 (SHADOW OF THE 

BEAST, INFESTATION, NITRO) D/S 

MOON BASE .. 

MOONSHINE RACERS 

MURDER D/S. 

MYSTICAL D/S . 

N.A.R.C D/S.. 

NAM 1965-75 

NAVY S.E.AL.S 

NEBULUS 2 

NEVER MIND. 

NIGEL MANSELL’S GRAND. 

NIGHTSHIFT _... 

NORTH AND SOUTH B/S: 
BITUS . a 


ANZA KICK BOXING (1 
PAWN (M/SCROLLS) 
PGA GOLF TOUR 
PHOTON PAINT 


( 
E QUEST 2 (SIERRA) D/S_. 
@L OF RADIANCE (1 MEG) (SS! 
PGPULOUS PROMISED LANDS 


ANTERED BEAST, RAINBOW ISLANDS) 19. 
OWERDRIFT 


POWERMONGER DATA DISK 7 D/S . 
PREDATOR 2 . 


16 BIT 


POWERWORKS (MAXIPLAN PLUS. 
SPREADSHEET, KIND WORDS 2 & 
INFOFILE DATABASE, 
PRESIDENT ELECT (SSI) 
PRINCE OF PERSIA 
PRO TENNIS TOUR 2 
PROJECTYLE 
PROTEXT WORD PROCESSOR V5 
PURPLE SATURN DAY .. 
QUEST FOR GLORY (1 MEG) 
QUEST FOR GLORY 2 (1 MEG) (SIERRA) 
Gu eaiiRel 2 (SSI) 

ane 


Se ele TYCOON 


SHERMAN M4 . 

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SILICON DREAM: 
SILKWORM (BUDGET) 
SIM CITY & POPUL 

SIM CITY TERRAIN EDITO 
SKULL AND CROSS8ON 
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LLBOUND gs 
SPELLBREAKER (INFOCO 


SPY WHO LOVE ai 

STAR RAY .. = 
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SUPER CARS 2 . 

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SUPREMAC’ 

SWITCHBLADE 

SWIV .... 


T.N.T (APB, HARD D! 

DRAGON SPIRIT, XYBOTS) 

TEAM SUZUKI. 

TEAM YANKEE 

TEENAGE MUTAI 

TEENAGE QUEEN (STRIP POKER) 
TENTACLE 


Ke} 

THEME PARK MYST! 
THREE STOOGES (CINEM. 
THUNDERBIRDS 
THUNDERJAWS, 

HUNDERSTRIKE 

FIME & MAGIK (LEVEL 9 
TIMES OF LOR 
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TOWER OF BABEL 
TOYOTA CELICA GT RALLY 
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TRIAD VOL 2 (MENACE, BAAL, TETRIS) 7.99 
TRINITY (INFOCOM) . 
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“URBO CUP (WITH CAR) . 
Tul LVER (WITH ANIMATION) . 
TURRICAN 2 D/S... 
TV SPORTS BASKETBALL 
TYPHOON OF S¥& 
ULTIMA5 . 
ULTIMATE RIDE 
UMS 2 (1 MEG) 
UMS CIVIL WAR DISK UMS 
UMS VIETNAM DISK (FOR UMS 1 
UNINVITED .... 
UNTOUCHABLES 


WARLORDS (1 MEt 
WELLTRIS 

WHEELS OF FIRE (HARD 
POWERDRIFT, TURBO OU 
WINGS (1 MEG) (CINEMA\ 
WINNING TEAM 

(ESCAPE FTPOT ROBOT/MONS' 
APB, aie VINDICATOR; 
WIPE OUT 

WISHBRING 

WOLFPACK... 

WOLFPACK (4 

WONDERLAND (1 ME 
WORKBENCH 1.3 ... 

WORLD CHAMPIONS! 

WRATH OF THE DEMO! 
XENOMORPH D/S 


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ALEX is victorious as he 
completed Mario World — 
before anyone and — 
doesn’t stop reminding us. | 

He asks everyone to bow ¢ A! 

at his feet and lick his shoes because he! | 
is the greatest. Unfortunately his head | 
will no longer fit through we soot 


| 


4 


a the hairiness of his upper tip | 
for some time now. It has 


gone beyond looking like an 
evergrown caterpillar, and is 
\now of a fairly reasonable standard. So | 
| Bri, is that a Lemming on your upper lip, 
or are you just ‘pleased to see me? 


JOHN Games-X’s answer to 
Bon Jovi, John Bon Hovis, is 

currently writing his latest 

song, entitled Mosh 'til you 

drop. Playing lead guitar, : 

\ John likes to wear leather, loves cowboy 


| mate ‘on his Personal ute later... 


~ Gameplay: ° 
| Lastability: 1 
Presentation: 2 


RELEASE INFO 
C64 ¢£11.99 Now 
Atari ST 624.99: Now 


boots and wraps himself in chains, but! 


Duzal, 
PUuzZzieé 


Ee 


e 


kee ep) playing fo 


ogical contains 99 levels of 
: E brain-teasing mayhem which 


involves marbles rolling around, 


a track and into a number of revolving 
receptacles. Being played against time, 
Logical is a desperate battle of pitting 


your skills against the ever decreasing. 


clock. 
With so many of the charts being 


dominated by shoot’em-ups these days, 
Rainbow Arts have decided to released 


a hard-hitting puzzle game. that, 


although different from their excellent 


Turrican 2, 
addictive. 


should prove just as 


According to the Rainbow Arts: 


team, Logical is no simple game, nor is 
it the usual mind-teaser. In fact. it 
promises to be more than that. Behind 
the simplistic graphics lies a well- 
thought out game and the conversion 
from idea to product has been 
successful. 


DON'T LOSE YOUR MARBLES 
The game is based around small 
marbles of various colours and turning 
wheels a la Downfall. The idea of the 
game is to simply collect the balls in the 


slots on the disk, each one having four 


holes. 


Direction arrows 
that only allow 
one-way travel &y 


The colour 
changer varies 
the balls as they 
pass underneath 


The cursor, 
controlled by mi 
either mouse or 
joystick 


Traffic lights _ 
only allow a 
ball of one 
colour to pass © 


The four ball gi 
time limit 


games 
being addie 
., can only grab the joystick and 
for hours on end. Logical follows 

pick up but impossible to drop! 


are renowned for 


tive. No one knows why, 


Ge 
sun 


_ The game would be easy, if wasn’t 
for the complex design which makes up 
‘the levels and the obstructions that 
“slow your progress down. On top of this 
you must collect balls of the same 
‘colour in the same receptacle in order 
‘to win. 

The balls come in four colours: red, 
‘green, blue and yellow. They enter from 
‘the top of the screen and keeping 
‘rolling along the same path until a new 
way is found — probably a wheel will’ 

open a hole to let it through. A new ball 
‘is released each time one is taken from 
‘the top row, although there is a time 


imit that pressures you into collecting a 


loose ball. 
When, and if you manage to fill a 


‘disk with balls of the same colour it will 
explode. This means that you have 
completed it and it doesn’t need to play 
any further part in the game. 


Any excess marbles however, can 


be flooded into previously exploded 


wheel to make space. 


The only exception to the above is. 
when one or more receptacles are 


linked. They will only explode when all 
of the linked wheels are filled with 
uniform balls. 


THE SANDS OF TIME 


A small display somewhere on. the 
screen will tell you which colour balls 
will be next from the top. Also an 
hourglass shows how much time you 
have left. 


Along the row where new balls” 


enter, an increasing line creeps from 


| The level 
entitled 


is fairly 


n atory. Two 


a tele- 
porter 
being the 


i of conh- 
ection 


mm The release track 
where the balls 
appear 


Q@liay Loads of 
revolving wheels, 
each with four 
receptacles 


Colour handicap 
means you have 
to complete the 
wheels iin a 

= certain colour 
order 


_The hourglass 
reveals how 
much time 

1 you've got left 


Two Islands 
self-explan- 
i sections of 


i space, with 


only means 


| 


‘tight to the left of the sereen, showing 
how much time you have left to use the 
ball rolling at ihe top. 

Having completed the first few 
levels, you will shown new obstacles 


that make the game harder. To start off _ 


you will be blocked by a traffic light. 

These sit across the pathways and 
only let balls of certain colour through. 
Colour changers also haunt the roll- 
Ways, and any ball passing through will 
be changed to the colour shown on the 
top of the changer. 


GOING YOUR WAY 
Direction arrows guide your 
around the maze of tunnels, but 
object trying to go agains 
the arrow will be thrown in th 
direction. 

Teleporters often take th 
conventional tracks, and 
touched by them will 
receiving teleporter. 1 


traffic light with 
allows you to explo 
have been filled in the order that the 
lights are stacked. 

Either mouse or keyboard controls 
the cursor. The left hand butte s 
and starts a ball rolling. The aght 
will rotate one of the wheels 

At the end of each level you wi be 
‘given a score and a password. The 
“score you are awarded depends on 
how long you have left on the timer 
and also takes other special matters 
into account. The password simply 
allows you to enter the game from the 
level you last attempted. 


o 


DIRECTION 
ARROWS - 
appear quickly | 
and cause big | 
problems 


| 


| TRAFFIC 
LIGHTS ~ often 
placed at key 
points to make 
the later levels 
harder 


; COLOUR 
CHANGER — 
situated over 
the track and 
| switch the 
ball's colour 


STANDARD 
PATHWAY — 
guides the 
maroles 

| around 


| COLOUR 

| HANDICAP — 
indicates the 
order in which 
they must be 
completed 


fore you cnean ona revel you can ahave a sneak preview of thes stage. 
will give you some idea to where to start drooping the balls 


1-1 
Li 


ge to destroy the first few wheels, and the balls are 
ill on your side so keep going 


With only one ball left to fill and oodles 
those excess balls by creating more colo es 


n this day and age where everyone 
| apes over visually stunning graphics, 
ear-shattering sound and above all, 
floods of violence, you wouldn’t think 
there was a place for the geod old 
fashioned puzzle game. However, you 
couldn't be more wrong. 

Playing a puzzle game like Logical 
makes a change from picking up the 
latest piece of software and kicking some 
alien’s butt for the umpteenth time. 

Thankfully Rainbow Art’s latest game 
makes you use you head and not just your 
itching trigger finger, and proves that 
these so-called boring games are just as 
addictive as any other product on the 
market. 

While being filed under the same 
type of game as Lemmings, the product 
itself is very different. Logical is best 
described as a mixture of Krisalis' 
Revelations and the  boeard-game, 
Downfall. 

Logical is an excellent puzzle game, 
and offers surprisingly good graphics and 
sound for a game of this ilk. A throbbing 
tune beats throughout the game, 
accompanied by some neat spot sound 
effects. 

The first few levels are easy, and you 
should sail straight through the first 10 or 
so. You still however, have another 
eighty-odd that get increasingly difficult, 
with the addition of numerous obstacles. 

Not only does the game remain 
addictive throughout, the little touches 
like the addition of traffic lights and 
colour changers ensure that a game with 
a longer lasting appeal. 


42/OR 


auc 18) 
Lastability: 18 
Presentation: 16/20 


RELEASE INFO 
Amiga £19.99 June 
Atari ST £19.99 June 
IBM PC VGA/EGA £19.99 June 
C64 ¢£9.99 June 
_ 614.99 June 


| 


Ki I 


a: 


@ 


Ts 


FACT FIL 


Software House: Thalion 
Programmer: Thomas Behrends 
Graphic Artist: Thorsten Mutschall 
Music: Thorsten Hippel 


he software industry apparently 

wants us to start using our brains 
again! Puzzles seem to be appearing by 
the truck load, and this is definitely a 
good thing. 

The mindless shooty shooty game 
seems to be taking a brief back seat 
over the summer period. 

Tangram is a simple but effective 
little brain teaser which will keep you 
occupied for hours. It’s addictive and is 
one of those games which will make the 
time disappear without you noticing. 

Tangram will appeal to players of 
all ages as long as they've got a couple 
of brain cells to rub together. 

As you can see from the 
screenshots here the graphics are of a 
very high standard and they manage to 
evoke a certain oriental charm. Likewise 
the music is suitably Far Eastern in its 
style as it rambles on in the background 

The Chinese were definitely 
advocates of the premise that simple is 
effective. Tangram is proof of this. 


Gameplay: 16/20 
Lastability: 18/20 
Presentation: 15/20 


RELEASE INFO 


Atari ST £95.53 June 


The first level is relatively simple to bend your 
brain around and will break you in gently 


» Ancient Chinese geile games seem to be undergoing’ a 
e) resurdenes in popularity. Last week 1 had a look at 


Activision’s 3,000 year old Shanghai. ll, and.new there's 


Thalion’s 4,000 year old Tangram to attempt. What geometric 


" puzziement awaits...? 


angram is an _ ancient 
Chinese puzzling game in 
which you have to put 


seven specifically shaped 
geometric forms on top of a 
darkened figure in a playing area. 

This shaded area must be 
covered exactly using the different 
shapes, and there is a time limit in 
which the task must be completed. 
The game offers a total of 200 
different figures which vary in 
complexity. 

Control over the puzzle is 
simple, you can select and deselect 
the geometric figures by clicking on 


them at the side of the screen and 
then they can be placed on the 
playing field. The next step is to slot 


#4, Every 10 levets 
you are givena 
# bonus screen 
where you must 
match up pairs of 
icons which are 
randomly 


scattered around. 
You've got to be 
quick as it's 
against the clock 


_them into various parts of the 


screen by rotating them and then 
simply dropping them in. 


Ahhh! It’s a cute little bunny rabbit. This one’s easy, but just 


you wait till you see some of the ones on the expert level! 


Now this sounds fairly simple 
doesn’t it? Well, there is a slight 
problem in that for each level of the 
game, there’s a limited number of 
each of the shapes, and you must 
use all of them! 

The first few levels of the game 
are relatively simple and let you get 
to grips with the control method and 
the idea behind the game. 

As you progress the figures 
become more difficult to complete 
and the time limit which you have to 
complete the set task reduces. 


GENTLE BEGINNINGS... 


Now, regardless of what you may 
think, the more simple the shape of 
the actual figure, the more difficult 
you will find it to complete the 
puzzle. | can’t tell you the problems 
| had trying to fill in a simple square! 
At certain stages in the game 
the challenge will change to give 
you a break from the brain strain. 
These bonus stages require 
you to click on pairs of matching 
icons which are scattered around 
the screen in a random fashion. 
You have a very short time limit 


here so you're going to have to be’ 


very quick. 


As puzzle games go this is 
certainly a very good brain teaser. 
Those of you who find they can get 
the old grey matter around most 
spatial reasoning puzzles will 
probably find the first few levels a 
bit boring. 

However, the later stages and 
the more advanced skill levels will 
prove to be a real challenge. 

Fortunately there is a password 
system which allows you to skip 
levels so you don’t have to put up 
with the tedium of working through 
the easy bits. 

On the whole | would have to 
say that this is not at all bad. It 
reminds me of an old puzzle game 
called Pythagoras. This is just as 
addictive. 


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ADVAN etree a Qasceen ea tathet acca 24.00 
FL SPIRIT. 
NEMESIS... 24,00 
PINBALL PARTY 
BUBBLE BOBBL| 24.00 
PARODIUS 
RetPE Nt 24.00. 
NAVY BLU) 
PIPE DREAM. 24.00 
LUMAR rhe 
BATTLE BULL... 
FASTEST LAP 
Fl en 00 
GODZ! 24,00 
FN FANTASY. 00 

‘OB0COP. 

Fol KOTSU TANK. 00 
CONTRA. 24.00 
BURGER TIME 0 
BOMBER MAN... 
MICKEY MOUSE 1. 
DODGEBALL SOCCER 
LUCKEY MONKEY . 
ROLANDS CURSE . 
THE SIMPSONS 24) 
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WWE WRESTLING . .24.00 
SUPER SCRABBLE. .24.00 
MR DO la. 24.00 
NINJA TURTLES. 24.00 
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POWER CHASE... 24,00 
PAPER BOY 24.00 
SKATE OR DIE 24,00 
MEGA MAN... 24,00 
KUNG FU MASTER. 24,00 
DRAGONS LAIR. 24.00 


JAPANESE CARTS ALL £31 & p+p 
UNLESS OTHERWISE STATED 


FINAL BLASTER 


AERO BLASTER 
| He 


)£45 IMAGE FIGH 
TUSPORTS FOOTBALL... RABID LEBUS 
LEGEND OF TOMA £36 ... AFTERBURNER If 
PIAL MATCH TENNIS £31.DON DOKO BON 
D'S MURDER CLUB £36 


BEWARE OF IMITATIONS 


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ALL BELOW £47 & pap 

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FINAL FLIGHT 

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ACT RAISER (UK INSTRUCTIONS) 
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ULTRAMAN £41.00 & p+p 
AUGUSTA GOLF £41.00 & p:p 
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BOMBOOZAL £35.00 & p+p 
GRADIUS 111 £35.00 & p+p 
DARIUS TWIN £41.00 & p+p 

BIG RUN £41.00 & p+p 

SIM CITY (UKinstructions) £50.00 & p+p 
BASEBALL £45.00 & p+p 


'£325.00 & £6 | 6 pep 


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We believe our TV version of the Super 
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come fo see it working in our shop 
Gonsole Concepts. 


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FREE game of your choice 
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ALL BELOW BIT UK MACHIEES 
GUNSMOKE .... 24.00 


STEALTH AFT .. 29.00 : 
PRADIKUS CONFLICT. 34.00 R.. 
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KING NEPTUNE 34.00 ‘GRANADA X a 
PIN BOT... 29.00 Bs BOY 
TETRIS... 19.00 FATMAN 
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...to run the USA carts send you} ARCADE POWER STICK... LS 5 


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then run ail our USA carts and CARRYCASE........... 


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also the UK carts. CASE BOV.... 


LIGHT BOY 
SEGA STEREO AMPLIFIER 
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WOODY POP head buster 
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I PLEASE RETURN TO:PC ENGINE SUPPLIES, 2238 WATERLOO ROAD , COBRIDGE, STOKE ON TRENT, STAFFS ST6 2HS_ 


r X is 


2 
be 


are pleased to 
find some that 
‘for Chase HQ or 
_ be force 
lot of very interestin 
what they do. If you 


oS ~ fs A 

st cheats, or so he says. We here at Tip-X 
ay have! But PLEASE, try and 
s! If we get another cheat 
odes, we will 


mings fun c 
We've also been getting a 
ut no description of 


d to know... 


totally again 
receive any you m 


are for recent game 
Batman or any Lem 
d to take desperate action. 
g sounding cheats 6 
want a prize we nee 


HORROR 
“ZOMBIES FROM 
c- THE CRYPT 


— MILLENNIUM 


| if you're having trouble i 
2 in the dark and din 
| your crypt this should come in useful eS 
5 SEO erga cae if you try typing in the word 
2 Be Noe asked for a level code, you will be i 
ented with the glorious reward of infinite lives! 


a 


44. HLLi 
12. HGL1 
43. ZLLi 
414. ZGL1 
415. GLLA 
16. GGLi 


& 


on ST + eae ee 
2. eS [ PASSWORD 
: se a 33 B = sete é 


a i 


POPULOUS 
ae tONIC ARTS Loe | 


Ano 
ea Populous tip, but this 
ies nly works on the Mega 
a ae First, 
eae oe then hold down i 
Pee ist Pressing either 5 
une n until a bunch of " 
Coa appear on screen 
ce 3d se numbers you an, 
Bie: ae the world you wish : 
ae < hanks very much to! 
lolbrook from the Isle of 


select aj) 


Se 


4 Here’s a cheat that we’ve known 
| about fora while, put Kevin Fernando 
| from Stirling in Scotland is the first to 


— RAINBOW ARTS 
x by pressing help (sp: 


and make selection 
and 2 followed by ESC until the game 


ace bar on ST)|_ = | 
1, then press 4 


‘starts, you will be rewarded with | 
infinite lives and special weapons- 


The aim of the game is still the same, collect bombs before 
a _ they explode, but this time the playing areas are much bigger. 
— Beginners to the game will struggle on the first levels. soa 
lovely in-depth player's guide should help. 


a 2 
=~" Scrolling from top to bottom of this 
» fevel is fairly easy. Bombs 
aren't essential on any of the 
passages. Guide Jack straight to the 
bottom as quickly as possible 


don’ ‘t need to be collected i in Siler to complete the leve ‘.. 


Mt 


3 H Try to keep jumps low on the horizontal stages unless you need! athe to. 
jump to a high ledge or avoid an enemy an 


m Open all boxes in the Bons screens and collect them on the Way out as 
B this is the safest way 


Remember the patterns of the ‘Power’ icon on the royal palace screens. 
They are similar to the original Bomb Jack screens 


ecru Eelage 
Saree, OG ae OD SD 
swe BOSS, Se 


oles 


The passage on level one scrolls from left to right and is very simple. The enemies which 
appear are pretty clever so speed is essential. Try to make your way to the palace rooms 
quickly. Be careful as one the pathetic enemy men turns into a really « deadly creature and 


faki g the top 
route towards the end you will be able to collect an item SHE opens the onus screen. 


__ It is also the correct route to take. = 3 . : < 


28 GAMES-X 24TH-3OTHMAY1991 


ILLING CLOUD PLAYER’S GUI 


The SFPD XB500 hoverbike is your only true 
| friend when you're out there searching through 
the smog. Keep it fuefied up andfullyarmed 


are more a nuisance than a threat and 


“The Black Angels’ surveillance pods Tg bull Ages" Gestotn Ohogs. Harisdf Bean Toten fet . 
arden man NO Okecsion 


On the first level, ali of the action will take 
place on Nob Hill, so make sure you deploy 
your backup to this location. Fly to the location 
above the cloud level, scanning any movement 
using your radar. Only dive beneath the cloud 
when you are practically on top of your target. 
Quickly get hold of the net pod and then 
capture the droid when he isn’t moving 


Steve Grenco is your main target when you 
attack the second level. Your object is to 
apprehend his hoverbike 


Angel flight pattems are sporadic - hit ‘em 
when they stop! Don't get too close as an 
unopened net missile can destroy them 


When deploying your backupy bear in mind that 
you only have ten of both the nets and the 
PUPs. Try to only deploy one of each to cover 
each mission and make sure that they don't get 
blown up by any hostile activity 


Under the cloud make good use of your radar: __ 


te track any movement. Fly slowly and keep 


your eyes peeled! Try to hug the ground, and if S 


you get any hassle from a trigger happy Black 
Angel, use the buildings as cover : 


at the armoury, the life support system is a 


definite must. The extra fuel tank is also 
advised. The cannon is best but the machine- 


guns are adequate. Judge your equipment by its 


weight, remember it will effect performance 


You'll probably find that your best method of 
navigation is te follow the roads and streets 
around the city. Doing this will help prevent you 
» from getting lost! It is very easy to forget about 

the different levels of radar magnification im 


Thisgame_.is_ really what Midnight /Resistance should have been. Fast, addictive, 


Mission one on level one is set.in'Colorado. 
This mission will give you'a goodlidea of the 
way the emeny is going to come at you in the 
future. It’s‘a good practice stage, but if you 
want to progress through the game quickly 
your best bet is to skip it completely 


pinion PLAYER*S GUIDE 


t cit — e * CC ’ 2 = 
Collecting either the gfeen or the blue globes 
will bump up your fuel supply.allowing you to 
complete the section more easily. The green 
ones will appear throughout the game, but the 
blue ‘uns onlyiturn up on Jater levels! 

The yellow globes are a rare commodity 
which will provide you with extra turbo boosts. 
You're going to haveito keep’ your eyes peeled 
becaliseithey don't appear very often! 


Try to save a boost for the end of the level just 
in case you run out of fuel. All being well it 
should just push you past the necessary 
boundary to start the next level 


Arrggh! Aman drops from a helicopter and 
attempts to beat you over. the head with a big 
stick. How do you shake him off? Well, your 
best bet is to dola big boost j jump and hope 
that he falls‘off. Failing this; you may find that 
simply crashing your boat is the easiest eWay of 
getting rid of him © 


20 GAMES-X 24TH-30TH MAY 1991 


arcade.-quality. action. Only one’ problem, it’s incredibly hard. So now you lucky Pa 
people here's a guide to the harder points.of the game... and a bit mere. 


Mohey is an important commodity which can 
be gained by collecting the bags which hang 
from the balloons. Your best bet is to use your 
Goost and pull back straight away causing your 
boat to Glide into'the air. Do not push forward 
on the Stick as this will causeiyour flight to be 
prematurely terminated 


70S SELECT 
70 BUF 


C&SH: $z1S500 


{SHIEH 


+ 5000 


FLANER 4 : 
= 5000 10000 


DONE 


In Ziggy’s Weapin Ffonbe you havea 
profundity of potential meanie manglers at 
your disposal. All of the weapons have their. 
uses, but some are decidely more useful 
than others. 

Arnie’s favourite, the Uzi 9mm is a very 


At Lake. Huron you will find loads of pink boats, 
which when shot will drop green fuel globes. 
Watch out though, ‘cause there are lots of 
mines bobbing about in the water 


cet 


In the Pacific there will be c ifeFally hundreds &, 
boats for you to contend with, and all of thim 
seem to have particularly nasty intentions! If 
you actually manage to get past this section 
though; you will be treated with a bit of a 
surprise —meet the Shadow face to face as you 
holiday together on’a peaceful island! 


In the Hydradome. you will be able to get your 
grubby mits on loads of useful items. Guide 
your boat through the hoops to get some 
luverly moolah; and zoom through the nets to. 
obtain fuel. If you make a mess of one of the 
jumps, and crash, the bonus stage’ will come to 
an abrupt end : 


10000 | 
OONE 


good weapon which will last a for quitea 
long time? 

The,Nuke is like a smart bomb, and is easy 
to set off by accident: 

Flame-throwers are practically useless. 


The final mission Will take you across the world, 
to Libya. Your mission here is to transport a 
doomsday device, and make sure that it does 
not fall into the wrong hands 


STRATEGIC 
SUGGESTIONS 


Fuel is the most valuable commodity — 
make sure you keep Forenisbing 
supplies 


Remember! You can cycle through the 
Special weapons 


Save a boost for the end of the a if 
you can 


if your fuel is low use the turbo boosts 
mid-level. Flying doesn't use up fuel 


Shoot as many pink boats.as you 
possibly can 


Get as many globes as you possibly 
can throughout the game. 


5 


remains o 
peace. Here i 


eco 


To begin with you must head straight to the Scumm 
Bar where you can talk to some of the pirates. The 
one in the red jacket will tell you about the 
governor. If you ask the correct questions he'll also 
give you a little information about pirate LeChuck 


After this head inte the kitchen and 
stand by the door and wait for the 
cook to exit and go into the other 
room. When he does, rush through 
the door and collect the meat from 
the table. Under the table you will 
find a pot, pick it up as well, You 
will need this later on. 


Now head to the house on th 
side of the island. Here you 
Captain Smirk who can 
how to use the sword. V 
reach the bridge you will 
and be stopped by a Het He will 
ask you for some sort of payment to 


Practise your sword fighting with 
the wandering pirates on the island. 
This will take some time as you will 
have to learn different insults. To do 


this you will have to lose a few 
battles and the unknown insults will 


= 
ang a 


Young Guybrush Threepwood has a problem - he wants 
te become a pirate. Trust him te pick now toe discover 
this. For at the moment every pirate on Melee Island is 
scared to - sail as a feared and very dead pirate still 

1 i and he threatens to destroy the 
olution to the first of the oe trials. 


@ $Gi 


To get the fish on the + dock you 
will need to move the seagull. To do 
this you should stand in the bottom 
right of the dock and the plank will 
tip, knocking the bird into the air, 
Repeat until there is enough time 
for you to get the fish and then 
leave the room 


allow you past. Just give him the 
fish from the dock behind the 
kitchen and he will be happy 
enough to let you past. As you head 
into the woods he will perform a 
transformation act which the player 
will watch. Weird! 


be added to your knowledge. They 
can then be used against other 
pirates who will sive you the reply. 
Continue fighting until a pirate says 
that you are good enough te fight 
the sword master 


If you want know more talk to the pirate with | 
the glass eye, he is scared stiff of LeChuck but | 
will still reveal the whole story. 

Talk to the dog by the curtain for more 
information. When you have finished go into the 


Exit the bar and head into town. 
Don’t talk to the citizen as you will 
need some money to buy a map 
from him. Go across the street and 
talk to the men of low moral fibre. 
They will tell you anything you want 
to know about rats or circuses, You 
can get two pieces of eight by 
taking the PTA minutes from them 

in the voodoo shop you can get 
a rubber chicken with a pulley 
through it. You will find a use for 
this later 


backroom and approach the important looking 
pirates and tell them that you want to be a 
pirate. They will then reveal to you the three 
trials which you must complete if you are to 
fulfill your desire 


Continuing further into the 
town you will encounter a shop. 
Enter and buy the sword from the 
shopkeeper. If you don’t have 
enough money head to the outside 
of town and talk to the Fettucini 
brothers about volunteering for the 
circus troupe. 

Use the pot from the kitchen as 
@ helmet. When you have the money 
you can buy the sword and shovel 
from the shopkeeper and buy the 
map from the citizen of Melee 


When you first reach the house Smirk will not want to train you, show him 
the sword and persuade him that you have what it takes until he agrees 


To get to the sword master you 
must tell the storekeeper you want 
to see her. When he leaves, follow 
him to her piace of residence. 
Remember that you can only fight 
her after a wandering pirate tells 


you that you are good poak 

When actually fighting her you 
will have to be creative with - 
comebacks to her insults. You hav 
now completed the first trial. The 
rest of the game is up to you! 


24TH-30TH MAY 1991 GAMES-X 31 


oads of re-entries this week for some reason. | 
SWIV, Final Whistle, Turrican 2 and Navy — 
Seals are all beginning to appear on the 
various formats across the charts. Could this be 


A quick shufty through the old 64 Chart will reveal 

quite a surprise, Mini Office 2 in the charis! Are 64 
owners going all serious on us? 

a The first two positions in the ST Chart have failed 

| to change for yet another week, but it’s nice to see 

hat Bullfrog’s excellent Flood is making a 


reappearance on the budget label. Hy so too. Monkey Island has proved to be very popular | give any tips ‘on Monkey Island that you could’ wish 
Amiga owners still seem to be hooked on | as well. for just call him on 0625 878888. 
Oh, our resident expert, Brian Sharp is free to | think it's about time that something interesting 


Fett 


ARMOUR-GEDDON 


House: PSYGNOSIS Team: P HUNTER AND ED SCIO 


MONKEY ISLAND 


House: US GOLD Team: LUCASFILM GAMES 


GODS 


House: MINDSCAPE Team: BITMAP/BROTHERS 


PGA TOUR GOLF 


Mouse: ELECTRONIC ARTS Team: LEE ACTOR 


HEROQUEST., 


House: GREMLIN GRAPHICS Jean: 221B 


CHUCK ROCK 


House: CORE DESIGN cam: IN HOUSE 


SUPERCARS|2@ 


House: GREMLIN GRAPHICS %cam: MAGNETIC FIELDS 


FINAL WHISTLE 


House: ANCO Yeain: STEVE SCREECH 


SWIV 


House: STORM Team: RANDOM ACCESS 


WONDERLAND 


House: VIRGIN Team: MAGNETIC SCROLLS 


DIZZY COLLECTION 


House: CODEMASTERS Yeam: OLIVER TWINS 


CREATURES 


House: THALAMUS Team: APEX BROTHERS 


TEENAGE MUTANT HERO TURTLES 


House: MIRRORSOFT Team: PROBE 


LAST NINJA 3 


House: SYSTEM 3 Team: IN/HOUSE 


HOLLYWOOD COLLECTION 
House: OCEAN Hea VARIOUS: 

BACK TO (HE.FUTURE 3 
House: MIRRORSOFT soon: 2 pall 


GOLDEN AXE 


House: VIRGIN Team: PROBE 


SYSTEM 3 PREMIER COLLECTION 


House: SYSTEM 3 Team: VARIOUS 


MINI OFFICE 2 


House: DATABASE Team: MANDARIN 


LEMMINGS 


House: PSYGNOSIS Team: DMA DESIGN 


FINAL WHISTLE 


House: ANCO Team: STEVE SCREECH 


FLOOD 


House: ELECTRONIC ARTS Team: BULLFROG 


KILLING CLOUD 


House: IMAGEWORKS ‘team: VEKTOR GRAFIX 


VIZ 


House: VIRGIN Team: PROBE 


SPEEDBALL 2 


House: MIRRORSOFT {¢ain:BITMAP BROTHERS 


CHUCK ROCK 


House: CORE DESIGN Team: IN HOUSE 


HER Q 
House: GREMLIN GRAPHICS Yeam: 221B 


BIG, BOX 


House: BEAU JOLLY Team: VARIOUS 


TURRICAN 2 


Howse: RAINBOW ARTS Team: FACTOR 5 
DIZZY COLLECTION 


House: CODEMASTERS Team: OLIVER TWINS 


TEENAGE MUTANT HERO,TURTLES 


House: MIRRORSOFT Team: PROBE 


POWER UP 


House: OCEAN Team: VARIOUS 


SUPER MONACO’GRAND PRIX” 


House: US GOLD Team: ZZKJ 


F16 COMBAT PILOT 


Heuse: DIGITAL INTEGRATION 7<2it: Di 


NAVY SEALS 


Heuse: OCEAN Teait: JOHN MEELAN 


BACK TO. THE FUTURE 3 
House: MIRRORSOFT cam: PROBE 
ROBOCOP 2 

House: OCEAN Team: SPECIAL FX 


BIG BOX 


House: BEAU JOLLY Team: VARIOUS 


GOLDEN AXE 


Heuse: VIRGIN Team: PROBE 


au i 
happened in the Budget Chart. Paperboy has been 
around now for a total of 80 weeks proving that it is 
Still one of the best. But will we ever see the downfall | 
of the ever present Dizzy games? 

There are no new budget entries at all this week, : 
but there have been a couple of re-entries in to the | 
charts. Quattro Adventure along with the other 
Quattro thingymigigs is proving to be as popular as | 
it ever was. 

Last issue we ran a review of a game from Team | 
17 called Full Contact. This karate game received a | 


‘ 


favourable review but we accidentally quoted the price | 


at £19.95. This would have been excellent value, but 


Price of £9.95! This should make it a sure fire winner 
and is bound to make an impact on future charts. Our 
apologies to Team 17 Software for the mistake. 


we PBST learned that it will be launched B the asking | 


Bile DIZZY COLLECTION 
House: CODEMASTERS Team: OLIVER TWINS 


APB 


House: DOMARK Team: WALKING CIRCLES 


BACK TO THE FUTURE 2 


Neuse: MIRRORSOFT Team: PROBE 


BIG BOX 


House: BEAU JOLLY Team: VARIOUS 


House: OCEAN Tear: GREG MICHAEL AND STEVE SHARK 


TOOBIN 


House: DOMARK Teaint TENGEN 


FUN SCHOOL 26-8 YEARS 


House: DATABASE Team: MANDARIN 


SUPER MONACO GRAND PRIX 


House: US GOLD Team: ZZKJ 


POWER UP 


House; OCEAN Team: VARIOUS 


GREMLINS 2 


House: ELITE Team: TOPOSOFT 


SUPER MARIO LAND 


House: NINTENDO Team: NINTENDO ENTERPRISES JAPAN 


DOUBLE DRAGON 


Heuse: NINTENDO Team: NINTENDO ENTERPRISES JAPAN 


SPIDERMAN 


House: NINTENDO ‘ear: RARE 


LES QUEST 


House:NINTENDO. f<aim: NINTENDO ENTERPRISES JAPAN 


Super Marioland has managed to 
crawl its way to number one proving 
that Mario is as popular as ever. Now, 
Alex can play Mario on the move, and 
maybe even complete that one, eh? But 
will it stay there for long? 

The street fighting Double Dragon 
is doing well but has failed to reach the 
elusive top spot for another week. 


Maybe a conversion of the sequel is in 
the pipeline? 

That web slinging Spiderman has 
dropped from the prestigious numero 
Uno spot down to number three. 

Wizards and Warriors hasnt 
budged from number five for the last 
month, and is one of two non movers in 
the Gameboy chart this month. 


* New Entry 

A Climber 

© Non mover 

¥V Faller 
Re-Entry 


es 2 
MAGIC LAND DIZZY 
House: CODEMASTERS Team: OLIVER TWINS 


DRAGON NINJA 


House: HIT SQUAD Team: OCEAN FRANCE 


DOUBLE DRAGON 


House: MASTERTRONIC Team: BINARY 


PAPERBOY 


House: ENCORE Team: NEIL BATE 


EURO BOSS 


House: E AND J Team: IN HOUSE 


QUATTRO ADVENTURE 


House: CODEMASTERS Tcam: VARIOUS 


SCOOBY DOO 


House: HI TEC Team: IN/HOUSE 


C'S ELEPHANT ANTICS 


House: CODEMASTERS ‘¢am: GENESIS 


MULTIMEXX. 1 GOLF 


House: KIXX Tear: IN HOUSE 


CONTINENTAL CIRCUS 


Heuse: MASTERTRONIC Yeam: TEQUE 


FANTASY WORLD DIZZY 


House: CODEMASTERS Team: OLIVER TWINS 


QUATTRO RACERS 


House: CODEMASTERS Team: VARIOUS 


CAVEMANIA 


House: ATLANTIS Team: SHAW BROTHERS 


KWIK SNAX 


Reuse: CODEMASTERS Team: OLIVER TWINS 


SPITTING IMAGE 


House: HIT SQUAD Team: VECTORDEAN 


All Games-X charts 
are compiled by 
Gallup Ltd, and are 
copyright of 
European Leisure 
Software Publishers 
Association. 


To be or not to be a games programmer? That is the 
question Leslie Bunder poses in the next stage of giving 
you the ins and the outs of careers in the games industry. 


here must have been times when you've 

played a game and said to yourself, “I could 

do better”. If you really think you can and 
have a love of computers and games, then a career in 
writing games could prove to be for you. 


WHAT YOU NEED 


Naturally an interest in computers and games is 
essential. You must live, breath and sleep games. 
There are no major qualifications needed to be a 
programmer, but many of the top ones have ‘A’ levels 
in physics, maths, art, computer studies and also 
possibly a degree in one of those subjects. 

Many programmers started off writing demos in 
their spare time. Often, a good route for a would-be 
programmer is to write a demo and then put it into the 
PD scene because game project managers from 
software houses often look at public domain to see 
what's going on. 


WORK AS A FREELANCE? 


If you don’t like the idea of working as part of a team, 
or if you want to pursue programming in your spare 
time, then going freelance could prove to be the best 
option. Being freelance however, means there isn’t 
much security. 

You will have to constantly motivate yourself, 
there’s no holidays or anything else like that. But you 
can choose the hours you want to work and you'll 
probably be based at home. 


WHAT SOFTWARE HOUSES AND DEV TEAMS — 
THINK OF PROGRAMMERS 


“A real pro will send a demo package consisting of 
game overview, instructions and also pointers so that 
we can see the best aspects of the game. We are 
careful who to employ as we are concerned with only 


The easy, peasy 10 step guide to 
getting your game published 


1. Write a game. 

2. Ring around the software houses and find out | 
the name of the program development manager. | 
3. Duplicate 10 copies and send off to 10 software || 
houses. Don't forget to stick it in a Jiffy bag and | 
use recorded delivery. 
4. Wait a week and phone up software house... 
| 9. ...and another week for them to return your call. 

6. Arrange to go and see the software house. 

7. Turn up to your meeting on time and look smart! 
8. Yippy, senior software house supremo says 
“Yes to you!” 

9. Get yourself a lawyer and get ‘em to read | 
through your contract. | 
10. Software house takes on your game and offers 
you loads of money. 


releasing quality games. Before we take anybody on, 
we inform them of our requirements so that the project 
is of the highest standard. 
Any programmer with programming ability and a 
realistic attitude will find a promising career with us.” 
Sean Kelly, Projects Manager, Gremlin Graphics 


“Most programmers are overworked and underpaid. 
They don't get the credit they deserve. At DMA we try 
and offer better conditions, like bonuses and holidays 
plus also provide a good environment to work in. 


In terms of producing quality work, programmers 
tend to be better than they used to be.” 
Dave Jones, Boss of DMA Design 


THE PAY DEAL 


It's important not to believe all the hype about how 
much you can earn. If you are working in house full 
time, for a software house or development team you'll 
expect a starting salary of no less than £7,000. 

Like all aspects of work life, pay and conditions 
do vary enormously. Some software houses and 
development teams pay their top programmers 
upwards of £20,000 per year. If programming in house 
doesn't appeal there is always doing freelance work. 

Remember wild claims about making fortunes, 
are precisely that, just wild. A reputable software 
house will offer you a reasonable amount of money 
with good medium to long term plans. 


FUTURE CAREER PROSPECTS 


So you've been writing games for a few years, you’ve 
chalked up a couple of number ones, now where do 
you go from here? The answer is quite simple, right to 
the top. You'll probably be recognised by software 
houses and eager companies who will be waving their 
cheque books at you so that you join them. 

You will either carry on programming or progress 
onto a management role. Whatever happens, one 
thing is for certain, as long as you have the talent, 
there’s certainly going to be no shortage of work! 


WHAT'S IT LIKE BEING A 


PROGRAMMER? 


Brian Watson 
Programmer DMA Designs 


“For me it started off as a hobby. When | was 
doing Lemmings | used to work anything up to 
14 hours a day as | really enjoyed it. 

With games programming, rather than 
normal programming you learn much more and 
it's a better experience as you are aware about 
how to make things go faster. 

I've done a degree in computer studies 
which has made me more aware of different 
techniques to use. 

People should try and do some formal 
training as it will make you more aware all all 
potential programming problems you may 
encounter.” 


Jez San, programmer and big boss 
Argonaut Software 


“If you are freelance you can work for a long 
time with very little money until you hand the 
project in and then you're rich! | personally 
spent two years writing Starglider and it was 
financially difficult during those years until the 
game was completed and | got paid. 

These days it is better to join a team of 
programmers as games are getting bigger and 
better, one person can’t really do everything. 
The only way to get console work is with a 
development company, as the console 
companies very rarely trust an individual to do a 
game. 

‘There’s no need to wear an anorak and 
carry a train log book. Programmers are quite 
normal and lead everyday lives.” 


34 GAMES-X 24TH-30TH MAY 1991 


| WANNA B 1 O! 

Yo, my problem is what do I do to get to be 
writer for Games-X. In my opinion it’s the 
best value computer mag ever. Anyone can 
afford it, and are able to be an up-to-date 
computer dude (I didn’t write this stuff - Dr 
X). | want to write and review games for you, 
but I’m only thirteen. In my opinion I’m the 
best guy for the job. 

lan McSomebody, Liverpool. 

PS Please send me some goodies 


Dr X: lf we employed everyone w 
for the job, Games-X would 


no said they're the best 
now have roughly a 


thousand staff writers. You must go through a series of 


a ee ae =e 


Do you reels want to be a reviewer and look like this? 
It's the long hours and the amount of work that we 
have to do that make our eyes bulge and dry up! (Oh, 
and I thought that Doug was born like this — Ed) 


interviews before you can work for our dedicated mag, 
such as having to meet the evil Hugh Gollner. 

If you can stand this, you’ve got a good chance. 
However, you must have a good standard of English — 
one thing which | noticed needed touching up in your 
letter. In future don’t spell Games-X with two Ms and 
writer only has a single T. In reply to your PS, we’re not 
a charity so go away. 


CGANZE DP AEE 
3ONGS OF PRA MISE 


What I want to now is how do you know so 
much about games? When you receive a 
letter, do you have to ring up your secret 
contacts and get the answers from them, or 
do you actually know the answer to every 
letter you print. Also which of Games-X’s 
writers is Dr X? I don’t reckon that there is 
such a person. 

R Tennant, Basildon. 


Dr X: So you think I’m a creation of someone’s perverse 
mind, do you? How can you even think of such a thing, 
you cruel excuse for an amoeba. One of Games-X’s 
writers could not possibly answer the questions which | 
get asked, and sometimes even | get stumped to sort 
out people’s personal queries. 


I'm a Doctor in the general sense so please don't 
ask me for cures for the common cold or for athletes 
foot. As for answering each letter, | wouldn’t expect you 
to understand so I’m not going to bother explaining. So 
just read the ones | do answer and be happy with them. 

| {| 
THE UNF | NV 
You seem to be pretty hot on ‘the Super 
Famicom, so | was wondering if you could 
help me on this one. 

If | purchase an imported Japanese scart 
version of the Super Famicom in Canada will 
it be compatible with my monitor here in 


THE | 


England, and will it accept English Famicom 
games when they finally become available. 
S Chilvers, Bethnal Green. 


Dr X: Unfortunately as far as | can tell the answer to your 
question is no. A Famicom purchased in Canada will 
most likely be set to NTSC, whereas you need a PAL 
unit in order to run it off your standard English monitor 
and power points. There are numerous shops which 
offer to change a machine to fit the British standards, but 
you'll have to find out more as to where and how much 
the process costs. 


LIGHT 


Tic 


FANTAS 


lam writing to Li you stiiredl tices are any 
light guns or joypads available for the Atari 
ST. If so, how good are they and are they 
worth splashing out a serious amount of cash 
for. 

Alex Caunt, Scarborough. 


Here we see STA’s Alan ‘Bond’ Bunker, posing with 
Golem’s light gun. The smooth-talking teenager is a 
real ladies man, so if you're interested contact... 


Dr X: In answer to your query about light guns, yes there 
are some available. We've got one in the office, but in 
my opinion you're better off using a torch as you get 
better results. For the price you have to pay for one, you 
get a poor quality piece of equipment which has an 
exceedingly limited software base. You get two games 
with the pack, but both aren't even worth the disks they 
are on. You're better off sticking with your joystick. 


MN ‘ Tt a [3 : DAN iv 

Please can you help me with my problem. The 
game in question is TMHT, and the level I’m 
talking about is the underwater dam scene. 
Could you possibly tell me the best way of 
making my way through screens and make 
the reply quick - I’m drowning! 

Martin Kingston, Orpington. 


Dr X: Using the latest piece of technological hardware, 
Dr X in conjunction with Games-X brings you a massive, 
awe-inspiring, truly-amazing digital landscape which 
actually shows you the way out. Forget the directions, 
see the answer for yourself in the screenshot below. 


Follow the route shown above and dismantle the bombs on the way. Make your way to the end as fast as possible, as for some reason your turtle is not at home in water! 


24TH-3OTH MAY 1991 GAMES-X 35 


In addition’ ‘there may be one or two 
beasties to knock off. The monsters, — 
although pretty small in sprite size, are 
animated in some form and are weil detailed, 

A push of a button takes you to your 
inventory screen. Here you can see what 
items you have. In addition, along the top of _ 
the screen there are a number of icons © 
(sword, ring, talk, etc) that you can choose. 

Sometimes you will need to pick an icon, 
which acts as an action, and an object within - 
your inventory to use with that action — if you vt 
understood that you're a better man than nie. - 

Dragon Crystal is an easy going 


he quest/RPG genre isn’t being ignored 
for the Game Gear. Similar in concept to 
the Legend of Zelda type game, rather than a 
true RPG. : 

‘Dragon Crystal should attract a large 
_ following and help sell the Game Gear to 
action’ role players: It's a three quarter 
overhead view with some dialogue and plenty 
to kill off in order to gain experience points 
and increased status. 

You" control a. character who moves 
through the land.: As he touches the 
vegetation it changes colour and. either falls 
away as grass . or transforms into 


ee ee ee 


es ca 


a te eee 


TITLE: DRAGON CRYSTAL 


— aetna ee — 


SUPPLIER: ELECTRO GAMES 
MACHINE: GAME GEAR 


PRICE: £25.00 


Hi there console companions, Paul 
Rigby here again with loads of bits on 
the wide world of consoles. 


OVERLORD OVER HERE? 


Virgin's popular space strategy game Supremacy will 
appear pretty soon on the Nintendo NES under its 
American name of Overlord. The game puts you in 
command of the fate of mankind. You'll go against four 
different alien races to try and build up colonies on 
planets. 

As you increase your number of worlds you'll have 
to keep an eye on food production and the population. 
Build your army to defend planets from the alien hordes 
or take matters into your own hands by attacking them 
on the planets where they are weakest. 

Buy agricultural stations to keep your people fed, 
but feed them too much and they'll overpopulate the 
planet so you will need to conquer another one to hold 
them all! 

There’s a lot to keep track of, but no one said that 
taking care of the human race was an easy job! Take 
control of your destiny, and the future of the galaxy with 
Overlord! 


¢-DYNAMIX 


Startling news has reached this normally languid 
newspup via those Sierra teamsters, Dynamix — Rise of 
the Dragon, A10 Tank Killer, et al. 

| have recently received exclusive information that 
Dynamix are developing both Rise of the Dragon, the 
beautifully presented futuretech adventure and 


36 GAMES-X 24TH-30TH MAY 1991 


impenetrable’ trees. In this’ way you will 
discover the pathways.: As you wander 
around you will enter clearings or natural 
‘rooms’. Here:you will see a character to chat 


action/RPG that will pose no real problems. 
and is not recommended to the true role 
player. The game is for gamers witha fantasy : 
interest who wish to have a game with a little “ 


to or money,weapons, etc to pick up. 


Stellar 7, the Battlezone-type shoot'em-up, for the 
Super Famicom CD! ‘ 

No dates yet, but I'll Keep you informed on further 
developments. 


TURBO FAMICOM 


Sources tell me that Stateside outfit, Dynamix are 
developing a super-cartridge for the Famicom. 
Basically, in addition to the normal bits and bobs 
fitted inside the cartridge, Dynamix intend to fit a maths 
co-processor! These, normally only seen within the PC 


more depth than a shoot’em-up can offer. ne 


domain, are specialist chips that enable maths-based 
code to run like the clappers.As far as games go this 
would refer to solid 3D. 
polygons. 

This means that Dynamix 
could adapt their own 3D 
system, 3-Space, which has 
been used in such games 
as A10 Tank Killer and 
Stellar 7, to run at blistering speeds on the Super 
Famicom! 


' CONSOLE 
‘CONNEXIONS 


TITLE: VALIS 3 
PRICE: £40.00 
MACHINE: MEGA DRIVE 
SUPPLIER: WHIZZ-KID 
GAMES 


j nh the beginning of time three living worlds. 


emerged: Dreamland, the Dark World and the 
Human World. From the start these three, plus the 
already created Perfect World and its neighbour 
Sutherland, have been in a delicate balance of 
power with each other — until now. 

Once again Yuko must fight the minions of 
evil with the help of the legendary Sword of Valis. 
This time you are not alone, you will meet two 
other warriors along the way and they will join you 
on your journey. Each character has her own 
method of attack and magic. 

Across the land Yuko and her companions 
will find item starts, if you hit these with your 


sword they will reveal power-ups that are crucial 
to your survival. Each world is broken up into 
several areas, each guarded by an end-of-level 
guardian. 

The game is split into three Acts: Act 1 begins 
with the meeting of Yuko and Cham — who came to 
the human world to defeat King Glames’ plans to 
conquer Dreamland and avenge the loss of her 
father. Here Cham is kidnapped and it is up to you, 
Yuko, to do battle with the guardian, Garther — he 
of the iron balls. 

Act 2 involves the rescue of Princess Valna 
who, when she’s free, will do a bit of maiming and 
slicing with you. During Act 3 you'll trek the road 
to Sutherland. You will encounter mysterious 
illusions and must survive these tests to face the 
wise sage, Nizetti. 

Filled with fantastic cinematic displays, lots of 
action and new techniques like the slide move and 
an adventure backed by 8Mb of action means that 
Valis 3 is a top notch game. 


Flight sims, 3D shootem-ups, even the more 
serious end of the market that Nintendo has flirted 
with, like spreadsheets, graphic solid modelling could 
be revolutionised — especially if the price is right. 


MASTER BLASTER 


Virgin recently announced that it would be releasing 
both Terminator and Marble Madness for the Master 
System. Both titles will be appearing this autumn. 
Other Virgin releases, due to appear early next year, 
include Tintin on the Moon and Arcade Classics — a 
compilation titles featuring Breakout, Centipede and 
Missile Command. 

With the Master System announcement, 
speculation has increased that publishing deals for 
both the Game Gear and Genesis systems would soon 
follow. 


STORMIN’ NORMAN 


The Sales Curve is to join the exclusive club of 
becoming official suppliers for Nintendo software. 
Although no decisions have yet been made Nintendo 
NES, Game Boy and Super 
Famicom titles are all being 
considered for game 
conversions. 

One strong contender 

for conversion to all three y 
formats is their UK best 
selling shoot’em-up SWIV. 
To be published on the Storm label, this game features 
one or two players simultaneously controlling either a 
helicopter and/or a jeep over a vertically scrolling 
world. 

SWIV is played as one gigantic level with no 
pauses for terrain shifts. In fact the game loads data 
ahead of the player's position leading to, on the 
original computer version, less disk accesses. 

However, on the 16-bit consoles the lack of a 
pause due to the introduction of the next level will 
mean tired and hurting hands, fingers and wrists! 


PORTABLE NES? 


Hot news from the States!! Camerica. the company 
who is responsible for distributing Codemaster 
busting Game Genie — the hardware that can give 
infinite lives, etc — is hotly rumoured to be developing a 
portable NES. 

The kit will boast a replicated chip set and 
powerful colour screen capable of reproducing any and 
all NES compatible cartridges! 


GAME BOY ON BIG SCREEN 


Stateside outfit, Camerica, are hogging the news 
space this week. In addition to their portable NES 
machine Camerica is believed to be developing a 
Game Boy to NES convertor. 

The convertor has the power to transfer the 
screens from the hand held onto the tube via the NES! 


Sources say that when the Super Famicom is released 

to the USA it will undergo a drastic redesign in a 

similar way that many other consoles have in the past. 

e It is believed that the Super NES, as the Super 

Famicom will be known in the States, will be a top 
loading unit, similar to the Mega Drive. 

However, the unit 

< will be slightly smaller in 

size to the Japanese 

version and will probably 

_ feature the good old 

traditional Nintendo 

colour combinations 


GAME: F1 SPIRIT. 
_ SUPPLIER: ELECTRO 
GAMES 
MACHINE: GAME BOY > 


1 Spirit is an overhead viewpoint racing lie 
e f 5 CONNEXIONS 


game featuring Formula 1, 3 and 3000 
standard. 

The screen is split into four areas during 
play. The largest of these is devoted to the play 
area where you actually do your racing. On the 
right of the screen are three smaller areas: a track 
plan, speedo and statistics for the race, such as 


how many cars are taking part, the position you 


are in and the last lap time. 
Race options are pretty wide ranging as you 
are able to change and test run different wheels, 


get pretty hectic. The game is also designed to 


engines, transmission and aerofoil wings to. suit. 


The tires will gradually deteriorate during the 
yace. So if you enier a pitstop you will see ae 


_ percentage indication as to the health of the tires, 
“for example. In addition, you may see a flashing. 


message, mid-lap; that the tires need 
changing so you will need to: hit ‘the gle 
next time round. 

During the race, as you approach the 
bends in the course, a handy arrow 
indicates which way, and to what extent, 
the road bends. Really useful for all us useful 
Ayrton Sennas. 

F1 Spirit is an addictive race game that can 


play networked with other players using a neat 
multi-plug unit that allows four Game Boys to be : 
plugged in and played at once. ‘ 


TITLE: KA GE KI 


82% SUPPLIER: ELECTRO GAMES 
MACHINE: MEGA DRIVE 


a Ge Ki is an oriental boxing game, viewed 
K in pseudo 3D and set over a variety of ever 
increasing levels. You have three controls. The 
multi-jab which pounds away at the opponent 
over and over but with minimal power. Then 
there is a whammo mega-punch that will knock 
the opponent out cold. The third control is to 
jump out of trouble. 
Each player has an energy bar. When one 
bar is empty, through taking heavy punishment, 


except that purple will now adorn the buttons and trim. 
Kinky stuff, eh! 


CHEAPER MEGA DRIVE? 


Rumours are spreading throughout the USA that the 


Sega Mega Drive is to fall in price to a meagre 
$149.00. Does this mean that a reduction of the UK 
version is on the cards? 


then that boxer is out. After which a little guy 
runs on-screen to count him out, then another 
chap throws him down the manhole. Fair enough. 

Ka Ge Ki, suffers from a lack of excitement 
and variety. Control is stilted, you feel that the 
game is stifling your freedom as you only move 
where and when the game wishes you to. Finally, 
! cannot see too much gameplay as | completed 
half a dozen levels in double quick time. 


GE ee 


BUNDLE ‘O LAUGHS 


Apparently, Sega is planning to take the up-and- 
coming game, Sonic the Hedgehog, and combine it 
with the Mega Drive for a potentially hit-making bundle 
for the Christmas rush. 


* Mucho gracias to Electro Games of London; 081 530 
8246 and Whizzkid Games, Maidstone; 0622 766010. 


24TH-30TH MAY 1991 GAMES-X 37 


rcher Maclean has the rare distinction of 
A programming two of the greatest ever games to 
grace the gaming world. In 1984, partly as a 
challenge Archer wrote Drop Zone. A game which took 
the William’s arcade classic Defender and enhanced on 
it. For C64 and Atari owners Drop Zone gave hours 
upon hours of horizontal vertical scrolling mayhem. 
Then in 1987 Archer wrote IK+ for System 3. IK+ 
became an instant classic making it the standard for 
karate games, one which no other programmer has 
been able to match. 
You can probably count his releases on the back of 
a postage stamp, but whenever a Maclean release has 
appeared you know right away that this is the work of 
someone who has put a lot of time and effort into it. 


CHALK YOUR CUE 
Witness the release later this year of 3D Snooker. If you 
thought Snooker on a 16-bit micro such as the Amiga 
and ST would be boring think again. Archer has once 
again taken the game to the point where 3D Snooker 
will be another sought after classic. 

With 3D Snooker being a Amiga and ST release, it 
is hard to imagine Archer slaving away on a C64 and 
being given around 30K in order to produce a game, so 
how did he get his first break? “When | was at college 
doing a degree in Cybernetics | used to go down the 
arcades quite a lot. There was a guy who | went around 


2D aD "i fa J 
and rin 


oH all 
lAag 
wWiiG 


Mean, lean and ready to program at 100mph 


with and we had a bet that | couldn't convert Defender 
onto a micro. Then about 18 months later, | produced 
Drop Zone and won the bet.” 

When Archer wrote Drop Zone it had the distinction 
of being one of the first US Gold releases which was 
actually programmed in the UK, Archer takes up the 
story on the link up with US Gold. “I first of all offered it 
to Atari who said the game was brilliant but couldn't 
release it as it had someone in the States working on a 
Defender conversion. 

| meet the US Gold boss Geoff Brown around 1981 
and | showed him the prototype Drop Zone and he said 
“We'll sell that for you and make you lots of money”. 


6 with Arche 


baad 


ll = go > > Be 
2r Maclean 
eral ye cars in the 
back with a winner 


Then about three years later, another software house 
was interested in releasing it, but the boss failed to come 
to a meeting to finalise details so | went back to US Gold 
who took it.” 

After the release of Drop Zone, Archer waited for a 
few more years to pass him by before he took up the 
challenge of writing IK+. “I remember playing Way of the 
Fist with a friend ‘til three in the morning and thought it 
was very addictive but couldn’t believe how bad the 
quality was. Again someone said, “I bet you can’t do 
better”, so | said give me a chance and | wrote it.” 


NIGHT VISION 
The story of 3D Snooker goes back much further. Archer 
takes it up, “Before | even bought my first 8-bit Atari, | 
had this very vivid dream about the way the game has 
turned out. | had this vision about flying all over the table 
and that’s basically what the game looks like now. 

In 1987 | got myself a frame digitiser and took an 
image off a snooker match and thought | could do it 
better than 3D Pool and started on snooker. 

In between writing games and dabbling in various 
business activities, Archer enjoys playing games, “The 
initial ones that knocked me over were Star Raiders on 
the Atari, then | saw Encounter and Fist which had quite 
a major-impact on me. I've got into Lemmings. It’s a 
lovely game and not too complicated. That’s the way 
games should be. Obviously | love arcade games.” 


38 GAMES-X 24TH-30TH MAY 1991 


Archer's love for arcade games extends to his home 
as he owns Defender, Star Gate and Robotron. “At the 
moment | like racing games the ones which throw you 
around a bit. | saw one on Tomorrow’s World which |'m 
hoping to see and play. | just love those 360 degree 
ones.” 

It may come as some surprise but Archer currently 
doesn't own a console, “| haven't got one at the 
moment. Things like the Mega Drive look great and 
that’s why I'll be doing snooker on it.” 

Archer has been lucky in that he has made money 
as a programmer and is able to live a very nice lifestyle 
in the country. He has also carefully invested the money 
he has made. So is there much money to be made out 
of games? “Yes there is but only if you tie the publisher 
up with a very tight contract and produce a game which 
iS going to get into the top 10.” 

One conversion of 3D Snooker Archer is not looking 
forward to is the PC, he explains, “It can be a nightmare 
programming the PC. We looked at getting an outside 
team to do it but the response was you'll be quicker 


Archer in his English country garden 


Sh th — lle 


SA 


doing it yourself. It will be my first time doing a game on 
the PC so should be good grounding. Even doing the 
Mega Drive version won't be as difficult.” 

At least once 3D Snooker is complete, Archer won't 
have to worry too much about starting from scratch for 
his next release which will be 3D Pool, “I've developed a 
very good 3D system to use, so poo! shouldn't be too 
much of a problem.” 


BEHIND THE WHEEL 
Archer has quite a few interests away from writing 
games in which to make money, “I like to buy and sell 
cars. | used to play the stock market, but don’t do that 
anymore instead | do a bit of this, that and the other! 
Know what | mean?” 

One unlikely link Archer may have is with Jean 
Michel Jarre. “| used to go to sleep listening to Equinox 
Part 4 and envisaged flying over a planet's surface with 
the Equinox music playing. | would love to do a 3D Drop 
Zone but | need to wait for the computers to get more 
powerful enough to do it.” 

Having worked with both the ST and the Amiga 
what is Archer's fave? “I like the Amiga because it’s 
ancestry is like the 8-bit Atari, which to me was an 
amazing machine. The ST is nice and simple and 
reasonably fast. The ST is also easier to program. When 
| begin a game, it starts off first on the ST.” 

Archer says ‘I think publishers are getting bigger 
and better at ripping people off. Prograrnmers are 
getting more established and also more refined. 
Obviously games are getting larger. The source code for 
Drop Zone was under 100K and now Snooker is one 
meg.” 

And The Future? “I'd like to write a totally awesome 
addictive virtual reality game!” 


DROP ZONE — 


This is William’s classic Defender but. 
with better graphics, sound and 
|}gameplay. In this mid ’80’s shoct’em- | 
up there’s detailed landscaping and 
well defined characters. Just put on 
your jet pack and blast the baddies. | 


|The follow up to International Karate. 
IK+ became a beat’em-up classic. The 
detail and speed of the karate players’ 
animation was spot on. Once again 
|music and sound effects were plentiful. 
A game the C64 was made for and after 
| all these years is still selling well. 


| 
t 


3D Snooker was started way hack in 
September 1989 and is due for release 
on the ST, Amiga and PC by September. 
Archer’s given his game @ comprehensive 
revamp since it got its first major public 
showing in the magazines last year. 

“There’s so much in it I wouldn’t 
know where to begin,” he says. It’s the 
smoothest, fastest piece of 3D loveliness 
seen at a stunning 25MHz. 

As well as the usual table-spinning 
antics, there’s a stunning new camera 
feature which follows the cue-ball around 
the table. The gameplay itself is about as 


Make sure your cue is chalked up if you want to get those balls in the right pockets 


3D SNOOKER 


realistic you’re going to get - the result 
of a programming feat that’s nothing less 
than a mathematical nightmare. 

Breaking off into the red pack at the 
start of the game involves an incredible 
30,000 quadratic equations! And while 
the icon control system may look a little 
daunting at first anyone ‘could get to 
grips with it within ten minutes. 

As well as a variety of snooker games 
there’s also pool and a ball editor that 
allows you to set up and play favourite 
trick shots. “If you can do i# on a real 
table you can do it here,” Archer claims. 


24TH-30TH MAY 1991 


GAMES-X 39 


Alex Swindells (13) 
7 he C64 is my machine and I’m really into 
puzzle games. Tetris is definitely my 


favourite! i also like sporty games, like 
American Football. 

When I’m not playing on the computer | 
like playing tennis and | play in a local 
American football team. My favourite team 
from the US is the San Francisco 49ers, 
they’re the best! 


Peter Gross (25) 
‘ve got an Amstrad 286 PC with a VGA card in it. 
tm mainly into adventure and RPG type games. 

Ultima V is my favourite because it’s one of the few | 

havent completed 

yet! I've collected 
loads of clues for it, 
but I still can't do it. 

Ive got involved 

with the adventure 

helpline here but 

I'm still stuck! 

I enjoy going 
ten pin bowling, 
and | also like 
getting my teeth 
into some RPGs 
like Advanced 
D&D. 


Martin Davies (8) 

‘ve got a Spectrum 

Plus 3, and | like 
games where | can 
shoot down lots of 
planes. | also really 
like the Turtles game 
(is there anyone out 
there who doesn't like 
the Turtles? — Ed) and 
Apache. 

My hobbies are 
playing on my computer 
and riding my _ bike 
around with my friends. 


(Below) Dean Sartin (14) 
ports and racing car 
S games on my Amiga 
500 is what | like. Kick Off 2 
and Test Drive 2 are my 
favourites and I'd really love 


to get hold of Supercars 2. 
The only trouble is that 


This week in 


Matthew Davies (35) 
M ucking around with flight simulators, especially Falcon, 

on my 286 PC is my idea of fun. | actually do a bit of | 
writing myself, and | also spend a lot of time doing maths as | 
am a mathematician 
by trade. Apart from 
that | like to go 
running. 

| don’t listen to 

any particular type 
of music at all, just 
whatever is on the 
radio really, I’m 
not fussy at all — 
as long as it's not 
Depeche Mode! 


to take a photo of her. 


SHOP TALK 


John Burnett and Chris Goodger — Chris wouldn't allow us 


the first software specific shop in the country. Over the 
he game's world. 

At the moment most of our 
customers either own PCs or 
Amigas, and more often than 
not they're into RPGs and 
adventures. There is such an | 
interest in adventure games 

that we run an adventure 

helpline notice board. People 

write their query on a card 

and then if anyone knows 

the answer they can fill in 

the space beneath. We 

don't get many youngsters in here. and when we do they're very 
often with their parents, cos they're the ones with the money. 


| T he shop opened in 1983 and we think it was probably 


| years we've seen a big change in t 


David Russell (21) 


games are far too expensive 
and | can’t afford them very 
often. It’s only really ‘after 
Christmas and birthdays that 
| can afford a full price game. 


(Above) Stuart Russell (8) 

n Atari ST, football games, 
Bere and of course, 
the Turtles is my idea of 
happiness. 

As far as hobbies go, | go to 
karate and | play bit of football. 
That's about it really. | like 
listening to Michael Jackson. 

| only read one magazine and 
that’s ST User, | get that every 
month (and what's wrong with 
Games-X? — Ed). 


40 GAMES-X 24TH-30TH MAY 1991 


_ Ed) and | spend a lot of time playing adventure 


| ‘ve got an Apricot 386 PC with a VGA card in 
it ( we got a right wealthy one here peeps! — 


games. | love the Space Quest series from 
Sierra On Line and I’ve managed to complete 
the first three. 

Games for the PC are far too expensive so 
don’t buy many. When | do buy something it’s 
mainly adventures because they're much better 
value than other games. 

Apart from playing adventure games | alsc 
like to get involved with RPGs. A bunch of us 
play AD&D and Traveller. 


Seay 


of 2 m™ x20 bag this week with games 
aiming to please all types. Play ball! Over in the 
USA, Sega has released a sporting game that will 


his competitors on the 
screen. Just like the 
real thing. and | can 


recommend the 


have instant appeal to baseball fans. 


It may achieve a niche following should it make its 
way across the water. Clutch Hitter is a one or two 


player game that aims to 
satisfy those who have 
dreamed of playing in 
America’s major leagues. 
The game puts the 
player at the controls of all 
the real life baseball players without a shooting 
who are household ; : game and Sega's 
names in the USA. Pheer i ist S40 of the contender in Street three player Laser 
With Clutch Hitter you | Punch-up Ghost fits the” 
bill nicely. 
Surprisingly 
similar in theme 
to the popular 
t i Ghost Buster 
vho is the strongest | movies, Laser 
Ghost serves 
a new game for the up a shooting 
established winner. gallery of 
ghouls and 
y car circuit in 14 races | demons for the 
j es of the USA and Canada. | players to pick 
complexities of other popular race off with their 
Indy plays like the simpler driving games laser blasters. 
y € days by taking a bird’s eye view of the tracks. Sega has worked hard on the software for this and 
The primary target are the youngsters, who could the end result is a winner. Graphics are tremendous and 
easily fall for this game. It is impossible to crash — the one or two seemingly small additions, such as the laser 
| car just bounces gun-sights, make a simple game great fun to play. 
off obstacles, The 


7) 


appointed. 
This week’s 
round-up would not 
be fully complete 


British wou 

Street fighting rarely fails 
of the video playing public. anc C 
reward of bringing out Street Figh 2s 
to an earlier success. 
Designed in the classic 
mould of punch 
kick/slash combat on 2 
stationary background, 
Street Fighter 2 serves up 
a realistic, exciting game 
that above all else is fun to 
play. 

There are eight characters 
to choose from, including one 
woman, each in possession of 
particular skills in street fighting. For 
example, Ryu from Japan has a 
powerful hurricane punch and dragon 
punch that have been renowned since 
ancient times. 

Guile from the USA has a 
devastating somersault kick, while Chun Li, 
the first woman to reach the final round of 


m cars could not be 
simpler to drive 
either, just turn the 
wheel. Ideal for the kids 
who find today’s complex 
racers hard to handle. 
Meanwhile, Final Lap 2 from 
Namco will soon be available in a new midi- 
upright cabinet for the UK arcades. A more 
compact version than the cockpit, this new cabinet 
will guarantee game appeal in the smaller sites. 
None of the features have been lost, units 
can still be linked to give fast 
interactive action on one of 
four race tracks across 
the world. 
Each player has his own 
realistic first person perspective of 
the track and can view the cars of 


There are four different courses to 
select. Fancy a spin in Japan? 


24TH-30TH MAY 1991 GAMES-X 41 


finis shing touch 


As Eldritch the , Cat put the 
to shoot’em-up deluxe, Tentacle, Games-X 
ively news of their next 
can reveal exclusive ely news of their n 4 
original project ¢ called Under Pressure. Also 
ease 


previewed is Anco’s next sporting ig effol 


eo eAania be Ca Hed 
basketball, what else could it be call at 


other than Tip Off - can % ima agine wha 
sequel will be named! “ 


ort on 


a 


UNDER PRESSURE 


Weer # ttaepew Wale 
@=y he game was going to be called Reebok Under Pressure. But when Eldritch 
i asked the flashy sports wear company in question if the name could be used, it 
was told to go away in no uncertain terms. 
The Cat's boss Mark McCubbin: “We reckon the usual scenarios for games are a 
pile of rubbish that nobody can relate to, unless they're a real propeller head, So 
we've made this hero your average hip dude of the 90s.” 


| OF Dressed in flashy top quality sports gear, you hear news that your girlie has been 
i P F=ANCO abducted by an evil monster — sounds like your usual rubbish scenario, Mark. 
Ss’ Screech, designer of the phenomenal Kick Off and Kick Off 2 just Anyway, as you take chase, certain occurrences slowly change you from this 
» can't seem to be able to tear himself away from simulating sporty |) designer label pillock into that Psygnosisy looking punter in the screenshot. Games-X 
| activities. After his two soccer successes, he’s now taken to the basketball || can't wait for the explanation for this metamorphosis. 

court with Tip Off, his first major programming effort. | The game features three layer parallax scrolling — Eldritch’s trademark — a hero 
‘Td wanted to have a crack at another team sport, and it seemed to me that h and scenery, which bares more than a passing resemblance to Roger Dean, s style of 

basketball hadn’t been done particularly well before,” explains Steve. He’s been artwork. 


working Of Tip Off since August, anid it’s now almost at a playable stage. 

Like Kick Off before, it's control that’s all important — only this time, Steve 
promises that the players will be even more articulate than their football-playing 
predecessors. In Tip Off the players can run at different speeds, perform an 
array of intricate shots and passes, jump, steal and defend the ball. 

The major difference between Tip Off and Kick Off is the size of the playing 
area. Sports buffs will know that a basketball court is much smaller than a footy 
pitch. So while the court only scrolls up and down as opposed to Kick Offs 
eight directions, the difference in scale has allowed’ graphic artist Steve 
Redpath to have much bigger, more detailed players. Believe it or not, there are 
over a thousand frames of animation for each player. 

As well as the arcade action, Tip Off will feature loads of stats, including 
| flair, composure and height, team tacties and cup and league competitions. 
| There's also the promise of strategy data disks to make Tip Off more Player 
| Manager-y in the future. 


| GAMES+X 24TH-3OTH MAY 1991 


‘eee 


ay ie ee 


It may look like Psygnosis, but this is Eldritch’s latest 
original project, Under Pressure 


Having shed your Nikes a : 
and shell suit in Un 
look remarkably like an anorexic AtAt nner Pressure, you 


ol 
y y 


_ Parallax serolling, € 
luxurious. — 


24TH-30TH MAY 1991 


GAMES-X 43 


| 


GO-GLOBAL 


-Go-Global edited by 
Leslie 'Let me tell you 
ALL about it’ Bunder 


If you were a moving 
and a grooving along to Pop 
Will Eat Itself’s recent top 20 


smash-a-roonie X,Y and Zee ~ 


their follow up single in now 
out. 92 Degrees F, is another 
track off the Cure for Sanity 
album and features’ heavy 
dance beats with wild guitar 
riffs on top. 

Once again various mixes 
will be released - our Brian, 
swears that if 92 Degrees F 


_doesn’t make top 10, he’ll go 


out and buy the debut album by 
Dannii! (he could borrow yours 
Leslie - Ed) 


After last week’s 
mention that Arnie has 
completed the filming — of 


' Terminator 2, news reaches us 


that not only does the movie 
look set to be the biggest 


release of 1991, but it’s also 


the most expensive film ever 
made! Well, here at last is a 


(a 
mata a wee | 
Piccy from the movie, get a 
load of this and don't say we’re 
not good to you! 

ve been hearing some 
interesting news coming over 
from the States, it seems that 
Nintendo has signed a $25 


million deal with movie makers 


Goldcrest to produce three 
movies. 


Captain Planet, hot 
from his success on TV AM now 
makes his debut on sell through 
video. Captain Planet and the 
Planeteer’s Volume 1 (U) from 
First Independent features the 
first two. episodes. Episode one, 
A Hero For Earth is all about 


how the Planeteers _ got 
together with the Captain to 
stop Hoggish Greedly from 
destroying a wildlife sanctuary. 

Episode two, The Conqueror 
has the Planeteers turning their 
backs on the Captain in favour 
of Zarm. Zarm is a_ very 
charming alien who lands on 
earth and gives the Planeteers 
extra powers. - 

Zarm says he fights for 
peace and wants the 
Planeteers to destroy a nuclear 
missile base, but will the 


Planeteers realise that Zarm is 


Find out now from your local 
video dealer. 

Horror fans will be glad to 
know that Maniac Cop 2 (18) is 
also out. Killer cop Matt is back 
and looking for revenge. Plenty 
of non-stop action makes this 
one totally shocking horror 
release! 


Paula Abdul fans get ready 
for an MTV _ special. On 
Saturday 25 May from 1-1.30pm 
and Sunday 26 May from 5- 
5.30pm you'll be able to see 
Paula in: all. her glory. This 
rockumentary traces the rise of 
Paula from teaching the stars 


to dance, to being a _ star 
herself. Essential, happening 
viewing! 

26 May sees the Movie 
Channel premiere of 
Transylvania 6-5000 (PG) 


staring Jeff Goldblum and Ed 
Begley Jnr as two journos 
investigating rumours” of 
vampires in modern-day 
Transylvannia. Watch out for it 
at 6.15pm. 


Ivs time for Meg. Yes, Meg 
Ryan star of When Harry Meet 


Sally is rumoured to be taking a _ 


part in the Mario Bros movie. 
Exactly what role Meg will play 
has yet to be decided, but rest 
assured Meg fans, she's better 
than any cartoon. 


GAMES: 24TH-30TH MAY 1991 


Watch out for 
the Game 
Boy 
comic, \ 
currently on import 
from all good comic 
shops. The current 
issue features a 
story about a 
weird guy and — 
when he 
plays his 
Game Boy, all f / | 
of the - | 
characters 
come to life! 
Yes, freaky stuff indeed 
as all the heroes and 


MG 


\ 


villains from Super Mario 
Land make it from mono 


action to the real world! 


Graffic Traffic is a 
brilliant new idea from 
Matchbox. Rather than 
giving you cars already 

coloured, you get a 
plain white car which 
can be customized with 
the supplied pens and 
stickers. Make the cars 
as rad as you want 
them to be, the 
freakier, the better. 

Priced around £4 


DS) 


}POLICE Povice é 
POL 
Aone hone 

S big 


cs 
— 


“@) Everyone’s been 
~~ talking about using 

" computers as art, now you 

F) can see this come to reality. 
_ Zap Art International is a 
collective of artists who 
2 have been exhibiting their 
: 4 work at The Brain, 11 
4 Wardour Street, London W1. 
— The pieces of art explore 
various aspects of new 
technology and the influence 
of computers. If you want to 
| check it out, hurry along, as 
the exhibition closes at the 
end of the month. 


Can Gazza do no wrong? With Gazza the Game 
you can play real life footie in the privacy of 
your own home. The game comes complete with 
a pack of cards which determine your moves 
and action and apparently, unlike real footie, 
each game lasts for around 25 minutes. If you 

are a fan of Gazza, 
check this out. 
Oh, it also comes 
with a large 
colour Gazza 
poster. 


Urgh, look at this! Yes, horrible 
pocket sized monsters can 
now be yours. Based around 
myths, folklore and fables, 
there are 48 different types to 
collect. You can have a 

“MA _ bigfoot, cyclops, vampire, 
“Sw ~—medusa or other surprise 
monsters. If you want to go 
and touch them, be careful as 
they are very squishy! Out now, 
but be careful to get them 
before they get you! 


Looking for the trend of 1991, 
then check out Rollerblade. A 
cross between a rollerskate 

~ and an ice-skate the 
Rollerblade lets you do 
anything. You can use them /@=m 
for keep fit or take partin “& ~ 
street sports. The Rollerblade 
also allows you to do plenty 
of freestyling. Prices start 
around £50 and go up. Check 
them out at good skate 
shops. 


(om This is better, loads of letters and even seme 


muse shets of seme rich? pesers. lust a couple of | 


things, please ensure that the quality ef your piccy is 
reasonably ceed, and lassies where are you | need your 


input? Keep them coming! Write to: X-IT, Games-X, Europa | 


Heuse, Adlington Park, Macclesfield, Cheshire SH10 2NP. 


| was surprised when I first saw 
this magazine on the shelf, | 
thought it was going to be 


another boring magazine with reviews on 
games like Boulderdash or some game 
with no more than three levels. 

But for once | was wrong and | have 
to compliment you on the most excellent 
magazine for all computers, 

Just one more thing, please could 
you feature more tips on more games. 
Anthony Duncan, Folkestone. 


| like this guy, he’s got class. 
More tips you want, more tips you'll get — we hope to be extending the tips 
pages very shortly. 
Just one question, Anthony, why the one candle on the football? It surely can't 
be your first birthday — just special a oh effects, eh? 


: i here goes with some answers: 
!am going to be honest with you (Watch 

out Dr X, it’s truth time — Unc X). At first | 
didn't think much of Games-X — just 
didn't appeal — but now | think it is 
probably the best magazine for content 
and value for money. | certainly will be 
buying it every week! 

Now some questions: 

@ Wil you es doing reviews on Lyra 
games? 

@ Will you send me the team’s 
autographs and the address for back 
issues? 

@ How many games will be out on the 
Lynx next year? 

@ Are there any racing games out for | 
the Lynx? 

@ What is the team’s favourite game 
on the Lynx’? 

Finally | would like to say that a | 
certain format of an ST mag is nowhere 
near as good as Games-X. 

Greg Gould, Birmingham. 


some new ones to do some more. 
2 — Ah, fame at last! | gather you 


box! Back issues will be available soon, 
so we'll let you in on the deiails then. 

3 — Over the next 12 months some 
36 Lynx games are to be released. 

4— There will be by the autumn. 

5—Ms Pacman, Slime World, Zarior 
Mercenary and Chips Challenge. 


| am a PC Engine owner and | hope that 
you are going to include this machine in 


your mag. It is very difficult for me and 


other engine owners around the UK to 
get reviews on games. 

I'd like about two reviews per issue 
if poss and while | realise that not many 
new games are released, just for me, 
review oldies? 

Why include Amiga, ST, 
when they've got mags of their 
should concentrate more on c 
D Carroll, Camberwell. 


! do like people, who write in with | 
compliments, | wonder what that ST mag 
could be?! 


own, you 


soles. 


46 GAMES-X 24TH-30TH MAY 1991 


1 — We have already, just waiting for | 


! gather you have a Lynx, dear boy, | 


dont want Dr X's? — watch your post | 


C64, etc | 


Take a squint at our all new super 
console pages for info on PC Engine. 

As for reviews on this machine I've 
had a word in Paulus the Wood Gnome’s 
shell-like and he said when they come in 
you'll get ‘em. (Oh dear, talking to 


gnomes now? It'll be your computer | 
| 


next! — Dr X) 


Can't review old stuff I'm afraid, too | 


many new games out there! 
The idea of Games-X is an all 
formats weekly — pretty pointless 


dropping the likes of the Amiga and the 
good old ST. 


| have to admit that | have sinned greatly 
by not purchasing 
so | didn't get one of your c 
Piease, please, please send me one 
Scott Wishart, Bristol. 


Your sins are forgiven you my son. A 
card’s in the post, but if anyone else 


wants one they'll have to hurry. we're 


running out of them fast! 


ARS BANANAS 
Do you think that it would be suitable to 


own a Bart Simpson arcade m 
If so would | have my own 

the money that | put in, out? 

Jvames Comber, Stanford-le- 


Hope. 


A little bit on the overkill side, dont you 
think, James? Arcade machines are not 
exactly small or inexpensive, and dont 
you think you'd get a trifle bored with 
Bart? And what of your poor Mum and 
Dad — mind you though they'd probably 
spend more time on it than you! 

lf you bought one | doubt you'd have 
to put money in to play — | am told there 
is an override switch. 


Teil me, am | insane? At least that's 
what my brother tells me! 

! am 20 years old, spend al! day on 
the computer, buy stuff for the compute: 
with all my dole money, and con't even 
bother about looking for a job. What do 
you think? 

| bet no one at Games-X can beat 
me at Kick Off 2! 

Abdul, Leeds. 


In answer to your first question, | think 


your brother is probably not too far off | 


the mark. 

As for the second, what do you 
expect me to say — great, marvellous, 
what a guy? Do me a favour! Get out 
there and earn some money, then you'll 
be able to spend even more on games — 
no more sponging, OK? 


! think there’s a few people around — 


here who fancy themselves against you 


in Kick Off 2, and having watched them 


play | don't reckon you stand too much 


of a chance. 


Publisher: Hugh Gollner. 
; Chairman: Derek Meakin 


f Europress Interactive Ltd, 


- Fax: 0625 876669 
Printed by BPCC, Colchester. 


design hy Hugh Gollner ; 


EDITORIAL 
Launch Editor: Hugh Gollner 
Deputy Edifor: Chris Stevens «| | 
News Editor (North): Nick Clarkson, 
News Edifor (South): Gary Whitta 
Production Editor: Pam Norman 
Consoles Edifor: Paul Rigby’ 
Senior Staff Writer: Alex Simmons 
Staff Writers: John Davison, 
Brian Sharp 
Contributer: George Mesey 
ARTWORK 

Art Editor: Jonathan Ross: 
Features Art Editor: Fiona Aap 
Assi. Art Editor: Rob Sharp. 

COMMERCIA L. 
Group Ad Manager: Nadia‘ Law! or 


‘Ad Manager: Steve Darragh. ‘4 
-Production: Manager: Carolyn Wood 
_ Ad Consultant: Rita Keane 
/ Marketing Manager: Neil Dyson 


Mkting Consultant: Michael Meakin 


Managing Director David Hirst 


PUBLISHED BY 


Europa House, Adlington Park, i 
Macclesfield, Cheshire SK10 NP, 
Tel: 0625 878888. Pigs 


Distributed hy Comag. a 7 
onsen cad | 


Games-X. origint 


Pe new took for - Britain’s | ho 
soccer mag with more up-to-the- 
second soccer stories and 

features...and all starting from its 
mighty May 18 Cup Final issue 


°NEWGIFTS  _—C 
4 weeks of FREE GIFTS! Week 1 - super CUP 

91 double-sided action poster. Week 2 - powerful 
PRO-SET Cards. Week 3 - CHAMPIONS! pull-out 
Poster. Week a5 - more PRO-SET Cards. 


nee ad by: Sen 
eNEW COMP 


Super SUBBUTEO prizes to be won 

What a magical line-up! All this plus great CUP 
features presented ‘live’ from Wembley, Hampden 
and Rotterdam, and EXCLUSIVE comment from 
hot-shot Gary Lineker! 


The NEW-LOOK ROY OF THE ROVERS is P| a 
brighter and better than ever! ; 


| On sale May 15 (price 50p) 


i “Experience a complete 
| virtual reality, inside 
\ 3 {| your computer.” 


“With excellent 
graphics 
and ~ 
y acres of 
game play 
y/ CYBERCON Ill 
7 plunges you 
into the heart of 
a defence complex — 
GREAT STUFF!®. 


87% 


"Cybercon 

is a game 

thatwill entice 

beginners and 
keephardened gamers happy 
for.a long time.” a 


“This is the 


most involved 
3D game I’ve 


ever seen.” 


AVAILABLE ON: 


ATARI ST 


AMIGA e IBM 
RELEASE DATE: 


WEEK COMMENCING 


20/05/91 


For Further Information 
call Danielle Woodyatt on 


021-625-3366 


B 


_ EXCELLENT, GREAT, | 
DEFINITIVE, ENORMOUS" 


SJ 
E 
LEBEN 


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TENSE, 
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rae 


88% AA aman z 


hee 
“A deeply serious, immensely 
' playable and generally «.°") 
ENORMOUS 3D EXPERIENC 
that’s quite possibly the only 


game you'll need to buy this]. 


-year.”” 


93% |= 
‘ (= 
“stunningly. 
detailed virtual a 
reality. If fm 
you're after = 
the definitive © 
3Dexperience, Cm 2 
this is where + 
tofind it.’ © 


“A stunning.” 
ame... Incredible 
D, which is fast 
and smooth moving." | 


Ricardo Pinto have 
done an excellent job 
onthe storyline andgame \” 
— you're guaranteed hours of 
fun playing this game — EXCELLENT!”